Need help to create a new characters

bolower

First Post
Good afternoon all of you,



My last characters (= a bard) is died and I don’t know what to play now. In fact, I’d like to play a « exotic » (= uncommun, no a stereotype) characters, a diplomat, adventurer and why not a (divine) spell caster. But i don’t have a precise idea especially as regards race, class (and the pestige class). We’re playing the third level in a military campaign.



Thanks you for your help.
 

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Clerics are incredibly flexible when it comes to character building. With the right deity and domains and other details you can surely make a rather non-typical character.

The Spirit Shaman from Complete Divine is also a quite exotic divine spellcaster, as in very different to the standard PHB divine casters.

Bye
Thanee
 

Thx, Thanee.

I read this class and i find it versy nice but it's not adapted to the context of the campaign.

Priest is perhaps a good idea. I think to take travel domain and... i don't know.
 

What is the context of the campaign? I've always been a big fan of druids myself, but they are pretty similiar to spirt shamans so that probably won't work either. They tend to be pretty ho-hum as well.

Clerics can be all kinds of fun. Like Thane said there are a ton of dieties out there.
 


Each of us joined the army for any reason. One evening, our group is attacked, we are the only survivors. Later, we learn that our case is not isolated. Other groups were attacked) by traitors. Finally, the war is declared in the nearby countries.

It's very very summary. The country is lawful neutral, it looks like Cormyr and people are nationalist.

My first idea : a cleric half-elf with domain : travel and why not war or weather...
My second idea : a abjurater (next geometer and wayfarer guide)...
or... i don't know lol

Anyone have some idea?
 


Well, sorry to burst your bubble, but a divine diplomat (and especially the half-elf travel/war build) is pretty cliche, from a purely mechanical point of view. The background might be a little more extravagant, but when you're asking in the rules forum I suspect you want some teeny-tiny technical differences, too, right?

Your party has pure divine and arcane spellcasters, so multi-classing might be an attractive option. This way you don't infringe on the territory of another player and can follow some concepts that might be less than wise from a pure power-slinging point of view...

And obvious combination would be combining Ranger with Cleric. Take a deity with a more esoteric, scholarly territory and you could play one of the few practical followers, the Indiana Jones type of scholar. Knowledge, Travel...

Or maybe a Monk, if the dwarf won't mind and the DM lifts the restriction on multi-classing. Searching for new prospective students, looking for the ancient scrolls of W'at-D'no, or just trying to find the perfect human being. Could be very diplomatic and polite, the martial arts wouldn't be at the forefront. In a combat you'd be a nice support on all fronts, and with some good buffs might even shine...

Rogue/Cleric is something you don't see that much, especially when you avoid heavy armor and weapons. Gods of trickery and luck can provoke all kinds of strange quests. Or a seductive secret agent from the Temple of the God(ess) of Love. Yay ;)

For the really strange, take a Half-Orc Seeker of the Eye (no luck looking that up). See ('cuse the pun), since the time when Corellon took the Eye of Gruumsh, the orcish race is on a steep decline, the wound-induced rage of the prime god blinding any higher pursuits the race might be capable of. So there's the exceptionally intelligent half-orc who wants to seek what's lost. Mechanically the Int and Cha penalties are tough, but who expects a eloquent half-orc?

Thought about a paladin? There are other options than the stereotypical shining crusader. Maybe you're the chronicler of the war, not looking for battlefield statistics and epic songs, but for the light of human soul in troubled times...
 

Another Idea....

Maybe you could go with a cloistered cleric from the Unearthed Arcana (i think?), which just another take on the cleric... then you could go into loremaster (DMG) maybe? You could be strictly trained in militray history, very learned on the subject. Go with War and Knowledge/Travel domains maybe?

--You could be a half-elf cloistered cleric/bard and then go into mystic theurge... Always an option I suppose--

I would definitely advise going through the Unearthed Arcana and looking at Class Variants and similar stuffs. It should give you some pretty original ideas...
 

mhd said:
Take a deity with a more esoteric, scholarly territory and you could play one of the few practical followers, the Indiana Jones type of scholar. Knowledge, Travel...

Heh. I actually had a character like that, she was a Rogue/Cleric, tho (hey, you need Disable Device!). ;)

Bye
Thanee
 

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