Looks cool, but alas we start the new campaign this Monday![]()
I'm not sure what you mean. There's just movement and actions, and some actions let you do multiple things at once. It all relies pretty heavily on rule 0 as to what counts as an action or not. Actually, the entire system seems to assume the DM is going to gloss over the rules for the sake of keeping the game moving.My problem with D&D Next is in the latest playtest they start talking about the changes they made to movement and actions and blah, blah, blah...
Hey there,
I don't know where else to turn, so I have come here.
[snip]
Help?
Thanks!
I suggest ACKS (Adventurer, Conqueror, King System) possibly with the Player's Companion. ACKS gives you the essentially the old B/X rules, but with 12 classes. The Player's Companion gives you an additional 19 classes, and templates for easy variation and customization.
Radiance, which meets many of your criteria, is a free download: http://www.radiancerpg.com/
On the OSR front I believe Castles & Crusades as well as ACKS have PDFs for sale.
Or, since you like AD&D so much, you could run a houseruled version of AD&D and limit spells.
I'm not sure what you mean. There's just movement and actions, and some actions let you do multiple things at once. It all relies pretty heavily on rule 0 as to what counts as an action or not. Actually, the entire system seems to assume the DM is going to gloss over the rules for the sake of keeping the game moving.
Just out of curiosity (feel free to say no and rule it out), have you looked at 4e?
Actually, I don't own it, nor have I played it, so I can't tell you much. But I know it's based around the B/X rules, has some new rules for mass combat and domain-ruling, and from people who like B/X type games, I've only heard good things.I was looking at [ACKS], can you tell me more about it please?
There's really not much in the way of minutiae, unless you want it. The disengage action is pretty much the same as the fighting withdrawal of B/X: move up to half speed away to get out of melee. And speed changes are pretty much moving at half-speed also (5 feet lost from move for every 5 feet moved). It's just written the way it is to make it easily transferable to a battle mat, if that's what one wants.From the latest playtest package they talk about speed changes from prone and disengage actions, etc... can't stand that level of minutiae.
Sadly, no. I am one of those who got really excited about 4e and then played it and really lost all interest fast. I don't see my D&D that way, since my players don't raid dungeons, but go on epic quests and such. There is always a story. Explaining how the Paladin just teleported across the room, swapped places with another player and took the hit, well that stretches the amount of magic I really want in my campaigns.
I agree that 4e is awesome at epic quests and stories. What's more, I think it's even good at dungeon crawls, if you throw out sunrods, and approach adventure design in a B/X way, and if you enjoy granular combat.If I could go back in time and erase Keep on the Shadowfell (and probably Pyramid from Shadows and most of Scales of War with it) from history I probably would. (Well, I'd join the pile-up round whether to kill Hitler first - but that's a whole different story). 4e is to be quite honest third rate at dungeon crawls and works really well for epic quests (especially if you extend the recharge to take more than one day) - and as a veteran of 4e, the only way I can think of for the Paladin to teleport across the room, swap places, and take the hit involves multiclassing into sword mage and taking some explicitely arcanely magical powers. Or possibly multiclassing Warlock ... and taking some explicitely arcanely magical powers (although Warlocks are a whole lot less keen on the whole "Taking the hit" thing). Now lunging five feet and taking the hit would be entirely expected.
4e when it came out was about a year undercooked (mostly because they abandoned the first draft a year in and went back to the drawing board), and the early adventures for it were terrible. I've fairly recently played heroic tier in Middle Earth using only martial classes, and there was absolutely nothing the PCs did that would have been out of place for the LotR or Hobbit protagonists (and I don't mean Gandalf). But it took about a year for 4e to find its feet as a game - and they redid the most useful two thirds of the Monster Manual 1 as Monster Vault. As it ended up is sounding more and more like what you want.
My players and I are very narrative and story driven. We don't tend to use maps or figures. We tend to want simpler systems that do not have bog down rules, as the minutae about "half move actions" etc... We are a bunch of old men with not much time to learn rules anymore.
I think gutting C&C is the way for us to go.