blackshirt5
First Post
OK, I need some help on this; I'm working on my game for tomorrow, which is set around an archipelago that holds a large number of ruins and dungeons from an ancient civilization. Right now, I'm working on the main city that the adventurers(the archipelago, called the Isles of Adventure, attract a large number of adventurers and explorers, hence the name) stay in, which is like Port Royal; it tries to be the London of it's tropical area(although it's not a colony, it's a free city).
Now, I'm currently working on the Thieves Guild for this city, and I need some help. What business would a Thieves Guild be involved in? I need some specifics, as I'm not enlightened about this; I'd assume begging, information trade, burglary, muggings, and probably an underworld fighting arena, but what else? Also, what goods do you think they'd have smuggled in, considering that it's a fairly Caribbean area(and a mixture of sword and sorcery and steamtech)?
Any help is appreciated.
Now, I'm currently working on the Thieves Guild for this city, and I need some help. What business would a Thieves Guild be involved in? I need some specifics, as I'm not enlightened about this; I'd assume begging, information trade, burglary, muggings, and probably an underworld fighting arena, but what else? Also, what goods do you think they'd have smuggled in, considering that it's a fairly Caribbean area(and a mixture of sword and sorcery and steamtech)?
Any help is appreciated.