The Crimster
First Post
I have a player in my campaign that is just about ready for a PrC. I'm designing it, but I'd thought I'd see if anyone has any ideas out there!
He is a Fhokki fighter (from the Kalamar setting - think tall, nordic, slightly barbaric). He started out with a rare ability to speak with the dead spirits of his ancestors. Up til now, he's used it as more for roleplaying and minor information gathering (they're cranky, but would help them as much as they can - he's their descendant, after all). After some time, the character realized he could do more than that - he's what is called a Soul Binder. Those who die nearby become trapped within him. Friends, enemies - anything with a soul. There have been no good or bad results of this yet. That will come later.
But on to some ideas for the PrC. He's able to speak to his ancestors, right? Well how about making Knowledge (History) a class skill. Ok, that's easy. Access to other languages (only those his ancestors would have known, of course). Perhaps the ability for his ancestors to lend him their fighting ability...? We've briefly talked about the ability to 'travel' to the places where his ancestors died. A cool idea, and allows for great adventure possibilities. ("Aye, lad. I died beneath a dragon's claw... That was only about 100 or so years ago - think ye can take the thing if it's still there?").
Ok, so there you go. Any suggestions? Ideas? Perhaps other, already created PrC's I can copy from? =)
The Crimster
He is a Fhokki fighter (from the Kalamar setting - think tall, nordic, slightly barbaric). He started out with a rare ability to speak with the dead spirits of his ancestors. Up til now, he's used it as more for roleplaying and minor information gathering (they're cranky, but would help them as much as they can - he's their descendant, after all). After some time, the character realized he could do more than that - he's what is called a Soul Binder. Those who die nearby become trapped within him. Friends, enemies - anything with a soul. There have been no good or bad results of this yet. That will come later.
But on to some ideas for the PrC. He's able to speak to his ancestors, right? Well how about making Knowledge (History) a class skill. Ok, that's easy. Access to other languages (only those his ancestors would have known, of course). Perhaps the ability for his ancestors to lend him their fighting ability...? We've briefly talked about the ability to 'travel' to the places where his ancestors died. A cool idea, and allows for great adventure possibilities. ("Aye, lad. I died beneath a dragon's claw... That was only about 100 or so years ago - think ye can take the thing if it's still there?").
Ok, so there you go. Any suggestions? Ideas? Perhaps other, already created PrC's I can copy from? =)
The Crimster