kreynolds
First Post
Corwin said:And I got yer back on this one, Big K.
Thanks.
Corwin said:(So far at least...)![]()
I'm tyring.

Corwin said:And I got yer back on this one, Big K.
Corwin said:(So far at least...)![]()
kreynolds said:Yep. +30, as defined in the ELH.
Corwin said:
This is false. From the ever-lovin' SRD (and the DMG is nearly identical, I believe):
Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum.
So ability bonuses are indeed limited to +6. Skill bonuses were not limited until ELH, when they decided on +30.
This is not just a hindsight comment by a few designers. This is in the rule books.
mkletch said:
THat's non-epic? What page?
-Fletch!
mkletch said:
Oh my god...
18000gp, plus 36000gp for every other skill I regularly use. It's only 162000gp for an item that gives +30 to five skills. Something every rogue should have. This is crazy.
-Fletch!