Need help with feat selection...

Storminator

First Post
I'm working on a 24th level PC, and I'd like some ideas for my last couple feats.

The game is set in FR, and he's a 12 Unfettered/12 Mageblade, half-elf swashbuckling fool. He's spent most of his adult life in the outer planes. He's a happy trouble maker, with lots of Bluff, Diplo, and a lot of athletic skills.

Since he's 24th level he has high stats (21+) in everything except Wis, which is 8. :)

So far I've got
Feats that support swordfighting style:
Combat Reflexes
Combat Expertise
Expert Tactician
Improved Feint
Improved Disarm

He also does thrown weapons, so he has
PBS
Precise Shot
Quickdraw

For Misc feats he has
Amazing Luck (1 reroll/day)
Aerobatics (improved manuverability when flying using Celestial Armor)
Leadership

That leaves 3 feats...anyone have some ideas? Pretty free with sources, but my DM doesn't let us use the AU magic system, so no AU magic feats (except spell template feats).

Thanks,
PS
 

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This is a "More Crunch!" analysis, not a style or "What's fun to play?" thing.

I don't have a book on me to tell you exactly what to take, but you need to look strongly at the AU combat feats: a good deal of them are very strong compared to the PHB. Off hand, I'd absolutely, positively take Exotic Weapon Heavy (+2 damage to all weapons once you make them dire), and Rapid Strike (add one extra attack 24/day)


Expertise and Improved feint at 24th level are not going to work very well: sacrificing an epic-level full attack to get sneak attack is just not worth it, even with high amounts of sneak attack (Which you don't have). Since it would probably be going against the previous history of the character to have him not have expertise and feint (which are solid low-level feats), I would make sure you take the extra move action x/day feat, such that you can feint out and take a full attack as well.

So, there you go:
Exotic Weapon: Heavy
Rapid Strike
Burst of Speed (or whatever that move extra feat is)


There are probably lots of other neat feats, but I'll let you look in the AU book.
 

Stylistically, Power Attack might be better than Exotic Weapon Heavy- Dire is often strange.

Also, if OA is available Superior Expertise might be nice- if you don't want to attack in a round you can go ahead and add your BAB to AC... :)

Also, Superior Expertise, Karmic Strike (also OA), Combat Reflexes, and Quick Draw is a set up for coolness.
 

Storminator said:
I'm working on a 24th level PC, and I'd like some ideas for my last couple feats.

The game is set in FR, and he's a 12 Unfettered/12 Mageblade, half-elf swashbuckling fool. He's spent most of his adult life in the outer planes. He's a happy trouble maker, with lots of Bluff, Diplo, and a lot of athletic skills.

Since he's 24th level he has high stats (21+) in everything except Wis, which is 8. :)

So far I've got
Feats that support swordfighting style:
Combat Reflexes
Combat Expertise
Expert Tactician
Improved Feint
Improved Disarm

He also does thrown weapons, so he has
PBS
Precise Shot
Quickdraw

For Misc feats he has
Amazing Luck (1 reroll/day)
Aerobatics (improved manuverability when flying using Celestial Armor)
Leadership

That leaves 3 feats...anyone have some ideas? Pretty free with sources, but my DM doesn't let us use the AU magic system, so no AU magic feats (except spell template feats).

Thanks,
PS

Wow, an FR game with 3.5 magic but AU characters! Cool. Will your DM allow AU Talents? You could take one of those like, ohhh, Natural Swordsman or Energy Resistance. Then there's Bloody Strike, a nice choice to deal some extra damage. First Strike adds 1d6 to Sneak Attack, both melee or within 30 feet (ranged). And of course Rapid Strike that lets you make an extra attack 1/day.
 


Dodge (or Defensive Stance, whichever) and Mobility. Spring Attack. Then get Whirlwind. And you'll have the coolest move ever (in my book anyway): Whirlwind Disarm!
 

I decided to go with metamagic feats, as my spellcasting will need a bump.

Empower, Silent, and Quicken.

I'll be a stealthy guy, so the Silent is an easy one. Empower is good just to Empower Ray of Enfeeblement, and I'll get 5th level spells before I get another feat, so I'm taking Quicken now for the Quickened True Strike.

Thanks for the comments guys.

And Whirlwind Disarm does sound like the coolest move ever.

PS
 

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