Need help with Military stuff

Oh, I almost forgot the military bearing ( a ball bearing kept in the right shirt pocket. best not to lose your military bearing.)
 

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Honestly, MOS based differentiation between player characters really wouldn't work too well for a military setting. Mechanics shouldn't go on patrol with infantry.

Well the material will allow GMs and players to run whatever they want to. If they want to run a game in the military they can and they will probably limit MOSs to those that would work together. Somebody may want to create someone who had been in the military and now they are leading a group of people who are running from Zombies. I'm just trying to provide a useful character set for GMs.
 


What is Chemical Reconnaissance?
Garrowolf - never mind, I figured it out - I should have googled it.



Should CBRN have Demolitions training if they are dealing with High Explosives?
 
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This is what I have now:

Military Occupational Specialties (MOS)
Choose an MOS for advanced training after Basic. You can use these to fill in misc feats from the basic packages or spend them as you level up. Most people stay with a certain MOS their whole careers but some of these, such as the various Terrain schools can be taken one after another. Look to your MOS to figure out what your Primary skills should be.

Air Assault Training – (ath) Rappelling, (ath) Break Fall, (ops) Sling Load
Amphibious Assault Training – (sur) Amphibious Training, (ath) Swimming, (drv) Amphibious Driving
Arctic Warfare College – (sur) Arctic Training, (drv) Icy Terrain, (eng) Demolitions, (ath) Skiing
Armor – (drv) Tracked, (ops) Sensors, (ops) Communications, (ops) Vehicle Weapons, (ops) Navigation
Artillery – (ops) Artillery, (eng) Structural, (ops) Missile Gunnery, (ops) Navigation
Aviation Support – (ops) Air Traffic Control, (ops) Sensors, (ops) Communications, (ops) Aviation Support, (eng) Electronics, (eng) Mechanical, (eng) Aircraft Mechanic
CBRN Defense – (sci) Chemistry, (sci) Chemical Weapons, (ops) Hazmat Containment, Nuclear Defense, Nuclear Weapons, Chemical Reconnaissance
Combat Engineering – (eng) Mine Laying, Mine Clearing, Demolitions, Electrical
Construction Engineering - (drv) Big Rigs, (drv) Tracked, (eng) Bridging, (eng) Demolitions, (eng) Electrical, (eng) Mechanical, (eng) Structural
Defense Language Institute – (aca) Choose two Languages
Desert Warfare College – (sur) Desert Training, (drv) Desert Driving
Diver – (ath) Swimming, (ath) Breath Control, (ath) Diving, (eng) Demolitions, (eng) Electrical, (eng) Mechanical
Explosive Ordinance Disposal (EOD) – (eng) Electrical, Demolitions, Mine Clearing,
Infantryman – (rng) Heavy Weapons, (rng) Rifle, (eng) Mine Laying, (tac) Patrol Scale Ambush, (tac) Human Trapping, (tac) choose one Terrain, (tac) Small Unit Tactics
Jump School – (ath) Parachute, (ath) Break fall
Jungle/Swamp Warfare College – (sur) Jungle Training, (sur) Swamp Training, (eng) Demolitions
Law Enforcement – (tac) Police Tactics, (per) Spot Criminals, (per) Detect Lies, (per) Crime Scene Investigation, (per) Spot Concealed, (prs) Interrogation, (prs) Gather Information, (ma) Grappling Basics,
Medical – (med – Focused) NBC treatment, Psychology, Pharmacology, Bush Medicine, (sci) Biology, (sci) Chemistry, (ops) Hazmat Containment
Mountain Warfare College – (sur) Mountain Training, (ath) Climbing, (ath) Rappelling, (eng)
Pilot – (plt) Air Recon, Dog-Fighting, Escort, Formation, Strafing, Choose Helicopter or Jet Fighter, (eng) Electrical, (eng) Mechanical, (tac) Air Combat Tactics, (ops) Communications, Missile Gunnery, Navigation, Sensors, Vehicle Weapons
Recon – (rng) Heavy Weapons, Rifle, (eng) Demolitions, Stealth skill, (ops) Communications, Navigation
SERE – (sth) Evasion, (wil) Resist Torture, (wil) Resist Persuasion, (wil) Resist Intimidation
Signals – (hrd) Networking, (ops) Communications, (eng) Electrical, (eng) Communications
Signals Intelligence – (hrd) Networking, (ops) Communications, (aca) Linguistics, (aca) Cryptography, (ops) Electronic Warfare
Sniper – (rng - Focused) Rifle, Sniper, Deadly Shot, Stealth Skill, (ops) Communications, Navigation
UAV Operations – (ops) Air Traffic Control, (ops) Drone Control, (plt) Air Recon, (plt) Strafing, (ops) Sensors, (ops) Electronic Warfare
Urban Warfare College – (tac) Urban Combat, (eng) Mine Laying, (ath) Climbing, (ath) Rappelling
 
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Should CBRN have Demolitions training if they are dealing with High Explosives?

Probably not. CBRN people, being experts in chemical and biological weapons, will have a solid grasp of the various delivery systems (bombs, artillery, mortars, etc.), but they will not be responsible for destroying unexploded ordinance (which is really the only reason why they'd need demolitions knowledge). If an unexploded chemical weapon was discovered, EOD would still do the disposal, just likely with a different technique. For example, disposing of a standard conventional unexploded ordinance usually just involves clearing the area and maybe putting up baricades, and placing a suitable sized charge of C4 on the ordinance or in close proximity, and simply detonating. You'd probably use thermite, or thermite in conjunction with C4, for a chemical/biological weapon. But EOD would still be the agency responsible. (The reason for thermite is that any chemical/biological agent can be neutralized by intense heat - which thermite provides. C4 generates heat also, but not intensely enough for immediate nullification, and would likely aerosolize at least a percentage of the agent.)

I'm trying to figure out if I should put Navigation under Operations (equipment use) or survival. Is there another name for one version?

There are different types of Navigation. The navigation soldiers and marines learn in basic is the gool old map and compass type (how to read regular, topographical, and grid maps; compass usage; landmark identification; counting steps/paces; etc.). That type would probably be under Survival and Basic Infantry Skills. Then there's GPS navigation (which would require equipment usage). I would imagine that Naval officers, as part of ship navigation training, would learn how to navigate using a sextant (celestial navigation). Air Force pilots used to learn celestial navigation also, but training on this was discontinued in the early 2000's. (But I do believe some aircraft do still carry sextants, such as B-52's and KC-135's.)

Should I fold Nuclear Defense into Chem Warfare Training? Do people usually get it all together?

Probably a safe choice. What Nuclear Defense that's learned is done through Chem Warfare training, but it's not very involved or in depth. Decon procedures for Nuclear work basically the same as for Chemical/Biological (for fallout). Any other type of radiation hazard would simply mean death if exposed to it anyways, as the suit won't really protect you from anything other than fallout.

CRBN people would have a greater understanding of Nuclear threats, and probably be able to chart out areas of danger based on weapon size, weather factors, type of detonation, etc. But the common soldier doesn't need that type of training. The CRBN guys would be the ones telling them if it's safe to go outside or not, or simply time to bend over and kiss your ass goodbye.;)
 

cool thanks
I realize now that I had basic navigation with maps and such already in survival. The (ops) Navigation is with gps and computers and such.
 

Probably not. CBRN people, being experts in chemical and biological weapons, will have a solid grasp of the various delivery systems (bombs, artillery, mortars, etc.), but they will not be responsible for destroying unexploded ordinance (which is really the only reason why they'd need demolitions knowledge). If an unexploded chemical weapon was discovered, EOD would still do the disposal, just likely with a different technique. For example, disposing of a standard conventional unexploded ordinance usually just involves clearing the area and maybe putting up baricades, and placing a suitable sized charge of C4 on the ordinance or in close proximity, and simply detonating. You'd probably use thermite, or thermite in conjunction with C4, for a chemical/biological weapon. But EOD would still be the agency responsible. (The reason for thermite is that any chemical/biological agent can be neutralized by intense heat - which thermite provides. C4 generates heat also, but not intensely enough for immediate nullification, and would likely aerosolize at least a percentage of the agent.)
<SNIP>
It used to be that EOD would do the deed under the supervision of the NBC team (CBRN now) to ensure that the disposal did not induce dispersal. If they still do it that way I am unsure, but it's probably a safe bet until someone with better data comes along. :)

Thermite is awesome stuff - one of the few times MI got to play with explosives was our Thermite training, in the event of enemy overrun we were to set Thermite briefcases (essentially briefcase sized grenades) on top of all of the filing cabinets and equipment racks and pull the pins. :) We knew we weren't leaving the SCIF alive anyway so it at least we got to go out having fun. :) (Now how is that for a screwed-up mindset and you regular types always wondered why the MI guys were a little off.)
 

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