Need help with Military stuff

Field-grade officers do not belong to a branch, it is entirely based on rank. A colonel (field-grade officer) can serve in an administrative branch.

Yes, I do understand that officers of any grade do not exclusively belong to any specific branch. I think after 21 years in the Air Foce, I probably have that one down, but thanks for the refresher.;)

I however did make a minor mistake in that I meant company grade officers, and was trying to single out Army and Marine company grade officers as having combat training and most of them being in command of combat units, as opposed to Air Force company grade officers who likely have significantly less combat skills than those they command. Most officers in the Air Force, other than pilots and a very few other careers, are almost exclusively administrative only. Their college degrees, backgrounds, and their jobs are almost entirely managerial. Take for example an Air Force Maintenance Officer (usually a Captain, but sometimes a 1st Lt.). A Maintenance Officer doesn't require an engineering degree, or a science degree, or any other such thing. What they typically have is a management degree, and typically don't know a single thing about aircraft. I would imagine that Naval junior officers are similar to the Air Force in this way (lack of a combat background), though they at least have the chance to progress to command of a vessel and higher. It's not an absolute, but the majority of Air Force officers above the rank of Colonel are almost exclusively Pilots. Not being a Pilot in the Air Force can severely limit an Air Force officers career progression potential. Whether an Army or Marine company grade officer is in charge of an administrative unit or not, they still have more combat skill than an Air Force company grade officer.

But, I said it was a minor mistake because I would imagine that Army and Marine field grade officers, having once been company grade officers themselves, also likely have a significantly greater amount of combat skills than Air Force field grade officers (as again, most of them have purely administrative backgrounds).

:)
 

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This is great guys, I really appreciate it!

It looks like I am going to create separate basic soldier packages based on the details El Madhi gave me. I'll put up some details when I get them worked out. Then I will do the MOS packages. They can be added on to these basic packages.

I found a book called Blood and Guts for D20 modern which is giving me lots of information.

I'll post some more questions as I get them!
 

Yes, I do understand that officers of any grade do not exclusively belong to any specific branch. I think after 21 years in the Air Foce, I probably have that one down, but thanks for the refresher.;)

Perhaps true in the (Ch)Air Force (;)), but not in the Army, where all officers below the rank of Brigadier General have a primary branch specialty in which they spend the majority of their careers. They may occasionally take a job in a "branch immaterial" position (example: ROTC instructor), but the path to promotion generally lies with having a lot of branch-specific time, especially for command and key/developmental jobs.

Army officers do change branches, most often at two points in their careers. The first is at about the captain promotion point. Some branches have a lot of captains and very few lieutenants, so they "loan out" their LTs to get them field experience for 2-4 years before the officer revert to their basic branch. For example, it's fairly common to have a Military Intelligence officer who is "detailed" to Infantry or Armor for four years (and will wear IN/AR brass during that time, and serve in IN/AR troop assignments), then revert to being an MI officer at the end of the detail.

The second point is at Functional Area designation, typically done at the 5-year point in the officer's career. The officer selects/requests/gets forced into a "secondary specialty" or functional area (like Operations Research, Foreign Area Officer, or Acquisition). After "branch qualification" as a captain (typically successful company command, but that depend on the branch), the officer may choose to follow the functional area for the rest of his/her career, or instead remain in the Operations career field in the basic branch. In both cases the officer does retain the "basic branch" and continues to wear the brass and regimental affiliation of the early career. The process ensures that the Army's technical specialist officers -- the functional areas -- have a good grounding in how the Army functions from their company grade time, but can still be competitive for promotion with their peers.

General officers, of course, lose all branch affiliation once promoted.

But, I said it was a minor mistake because I would imagine that Army and Marine field grade officers, having once been company grade officers themselves, also likely have a significantly greater amount of combat skills than Air Force field grade officers (as again, most of them have purely administrative backgrounds).
:)

True, both with basic combat skills and more so assuming the Army officer in question started in a combat arms branch.

For gaming terms I'd really recommend a skill- rather than class-based system to replicate military MOS and background. If you use classes, I'd keep them broad, and reflect specialties with skills and feat proficiencies. Officers could be a class themselves, a "prestige class" choice, or simply a designation gained by taking the "Leadership" feat (though if you go the latter route, I'd recommend it apply to both commissioned officers and NCOs). Note that officer leadership is focused on the collective and leadership & integration of multiple units and capabilities; NCO leadership is focused on individuals. In the typical RPG setting, which is essentially squad based, you may want to minimize rank differences to maximize "realism" since otherwise it will be hard to portray the different leadership specialties (outside of the special operations scenarios, that is).

Other game thoughts:

- An example of a skill application might be "Marksmanship", where skill points increase hit proficiency.
- A base class might be "Soldier" where a prestige class might be a specific MOS (like 19D Cavalry Scout)
- Feats might replicate specific skills (Airborne: Str 11, Dex 13, Qualified to make static line parachute jumps with no risk of failure) or experiences (Recruiter: served as a military recruiter, gains Bluff and Diplomacy class skills; +5 to Bluff and Diplomacy checks).

- Olgar (= active Army field grade officer, Soldier 6/Tanker4/Scout2/Technician4 with Airborne & Recruiter feats)
 
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I can help with some of the training for an Military Intelligence Service member (all are trained at the same locations (Tri-Service training)) - Each specialty has its own perks/skills but all of them share at least a few traits

Classified Document handling/destruction (there is a right way and a wrong way)
Basic Administration (Typing specifically)
NBC Admin procedures (ever try typing 42 wpm with two pencils in your fist? try it some time.)
Listening
Basic Analysis Techniques/Procedures
Communications Security Procedures
Military Intelligence Law (yes there are rules you MUST follow)
Tight Lipped/Artful Dodger - Either totally closed in communications or can communicate in such a way that only those "in the know" will understand (similar to Thieves' Cant)

Different MOS specific skills:
Cryptoanaylst:
Skills:

Language (any one)
Advance Analysis Techniques (Target ID, Command and Control, Frequency Scheds, etc)
Public Speaking (Formal Presentation)
Perks:
Officer Schmoozing - Often cavort with officers regardless of rank due to their close working proximity

Cyrptolinguist:
Skills:
Language (any one) (though most linguists will be able to speak three or more)
Advanced Transcription (bonus to listen and typing in less than ideal situations)
Perks:
High Profile - Often recognized by contractors, government officials, etc, since it is the only Intelligence Operations most of them can understand.

Cyrptotechnician:
Skills:
Electronic Equipment Operation/Destruction
Communications (All types) Equipment Operations/Destruction
Target Direction Finding Techniques
Electronic Signals Identification/Decrypting (To include Morse Code *shudder*)
Radar/Signal Interception/Jamming
Electronic Media Storage/Destruction
Perks:
Networking - You live and die by your personal contacts to CYA in all situations. (I still have mine after all these years. :) )
Uniformed Civilians - More than any other section, the work place is more low key due to the high stress that usually accompanies this profession.
(Hey, I'm SGT Smith in public and when the brass are around, here, I'm Bob.)

Photo Intercept/Analysis:
Skills:
Photographic map recognition (being able to tell that funny lines means traffic, buildings, etc)
Advanced Photography/Development
Map Making
Public Speaking (Formal Presentation)
Perks:
Media Exposure - At least they can put your work on the 6 o'clock news...eventually

Intelligence Analyst (All points):
Skills:
Reconnaissance Operations
Target Unit Identification (weapons, uniforms, unit designations, etc)
Advanced Map Reading
Map Making
Public Speaking (Formal Presentation)
Communications Encryption Procedures
Communications Equipment Operations
Electronic Equipment Operations
Perks:
REAL Soldier/Airman/Marine/Sailor - Unlike the other sections of the MI branch these folks are assigned to regular units as MI advisers and unit Security Heads (S2) not just specialized MI units. They have more opportunities to have "regular" military awards, decorations, and honors (Airborne, Purple Heart, Campaign Ribbons, etc)

Counter Intelligence Operative
Skills:
Covert Observation/Operations Procedures (Urban)
Basic Law Enforcement Procedures
Advanced Law Enforcement Procedures (FBI for the Military)
Advanced Legal Procedures
Interrogation Procedures (Polygraphs are not your friends)
Perks:
Invisible Rank/Service (Plain clothes, badge, no ranks ever used outside of internal admin. - always addressed as Mr/Ms or Agent)
Concealed Weapons - usually have either a shoulder holster or sock holster (or both)
Mission Movement - When on a case they have access to places they otherwise wouldn't be cleared for.

I'm sure I'm missing some (and there are some willful omissions due to intimate knowledge and need to know), but hopefully this helps.
 


What MOS covers Drones?

Depends on the service. In the USAF, only pilot-qualified officers fly operate UAVs.

In the Army, anyone can be trained to fly the small Raven UAVs, since they are typically operated down at the platoon or company level -- replicate with a feat or skill.

The larger Army UAVs, like Hunter, Shadow, or Grey Eagle, are operated by what was MOS 96U, now MOS 15W, enlisted UAV operators. They require more specialized training as they operate larger aircraft in controlled airspace.
 

Okay this is what I have so far, tell me what you guys think.


Military Occupational Specialties (MOS)

Air Assault Training – (ath) Rappelling, (ath) Break Fall
Amphibious Assault Training – (sur) Amphibious Training, (ath) Swimming, (drv) Amphibious Driving
Arctic Warfare College – (sur) Arctic Training, (drv) Icy Terrain, (eng) Demolitions, (ath) Skiing
Armor – (drv) Tracked, (ops) Artillery, (ops) Sensors, (ops) Communications, (ops) Vehicle Weapons, (ops) Navigation
Aviation Support – (ops) Air Traffic Control, (ops) Sensors, (ops) Communications, (ops) Aviation Support, (eng) Electronics, (eng) Mechanical, (eng) Aircraft Mechanic
Combat Engineering – (drv) Big Rigs, (drv) Tracked, (eng) Bridging, (eng) Demolitions, (eng) Electrical, (eng) Mechanical, (eng) Structural
Defense Language Institute – (aca) Choose two Languages
Desert Warfare College – (sur) Desert Training, (drv) Desert Driving
Diver – (ath) Swimming, (ath) Breath Control, (ath) Diving, (eng) Demolitions, (eng) Electrical, (eng) Mechanical
Field Artillery – (ops) Artillery, (eng) Structural, (eng) Demolitions, (ops) Missile Gunnery, (eng) Structural
Infantryman – (rng) Heavy Weapons, (rng) Rifle, (eng) Demolitions, (tac) Patrol Scale Ambush, (tac) Human Trapping, (tac) choose one Terrain
Jump School – (ath) Parachute, (ath) Break fall
Jungle/Swamp Warfare College – (sur) Jungle Training, (sur) Swamp Training, (eng) Demolitions
Law Enforcement – (tac) Police Tactics, (per) Spot Criminals, (per) Detect Lies, (per) Crime Scene Investigation, (per) Spot Concealed, (prs) Interrogation, (prs) Gather Information, (ma) Grappling Basics,
Maintenance – (eng) Electronics, (eng) Mechanical, (eng) Communications
Medical – (med – Focused) NBC treatment, Psychology, Pharmacology, Bush Medicine, (sci) Biology, (sci) Chemistry, (ops) Hazmat Containment
Mountain Warfare College – (sur) Mountain Training, (ath) Climbing, (ath) Rappelling, (eng) Demolitions
NBC Warfare – (sci) Chemistry, (sci) Chemical Weapons, (ops) Hazmat Containment
Pilot – (plt) Air Recon, Dog-Fighting, Escort, Formation, Strafing, Choose Helicopter or Jet Fighter, (eng) Electrical, (eng) Mechanical, (tac) Air Combat Tactics, (ops) Communications, Missile Gunnery, Navigation, Sensors, Vehicle Weapons
SERE – (sth) Evasion, (wil) Resist Torture, (wil) Resist Persuasion, (wil) Resist Intimidation
Signals – (hrd) Networking, (ops) Communications, (eng) Electrical, (eng) Communications
Signals Intelligence – (hrd) Networking, (ops) Communications, (aca) Linguistics, (aca) Cryptography, (ops) Electronic Warfare
Urban Warfare College – (tac) Urban Combat, (eng) Demolitions, (ath) Climbing, (ath) Rappelling
UAV Operations – (ops) Air Traffic Control, (ops) Drone Control, (plt) Air Recon, (plt) Strafing, (ops) Sensors, (ops) Electronic Warfare
 
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