Jhyrryl
First Post
And specifically, only the first arrow, regardless of whether or not it hits.Thanee said:You get Sneak Attack only for a single arrow!
Bye
Thanee
And specifically, only the first arrow, regardless of whether or not it hits.Thanee said:You get Sneak Attack only for a single arrow!
Bye
Thanee
Then I really have to agree with the camp that says not to take Improved Initiative. +4 to initiative when you're already getting +8 or more from Dex at mid to high levels is practically meaningless, unless you're going up against a creature that also has improved initiative and a high Dex. Waiting for other people to go and then putting yourself into a flanking position is much more efficient than trying to guarantee that you go first.Ogre Mage said:She eventually will take levels in the Ninja Spy PrC from OA.
//Snipehunt said:I'd second improved initiative - you have to go first.
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IME, the rogue is better off getting one good shot in than multiple bad ones, once using up the feat was factored in, but YMMV.trea
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Not a power PC, but did pretty good. By 9th level, she could get a sneak attack in surprise (bow, usually), one sneak attacks on round one (bow), one sneak attack on round two (FotW), which was usually enough - that was 20d6 in sneak attack damage in 12 seconds.
Thanee said:You get Sneak Attack only for a single arrow!
Bye
Thanee
two said:You almost certainly want Point Blank Shot, followed by Rapid Shot.
Ignore precise shot. It is a bad feat for rogues. If you are shooting into melee (which precise shot helps deal with), a) you did not win initiative/it's probably not the first round of combat, thus, b) your foes are not flat-footed, and c) you won't get sneak attack dice.
Jhyrryl said:If you're really going the spy route, try something other than a combat feat. Between immunities to sneak attacks, creatures that stay outside your sneak attack range, and the sheer ability of your combat oriented peers to eliminate weak opponents en masse, you'll be happy to get more than one significantly damaging hit in per encounter. Better to make sure your non-combat rogue-only time is at peak performance, IMO.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.