two said:
You almost certainly want Point Blank Shot, followed by Rapid Shot.
Ignore precise shot. It is a bad feat for rogues. If you are shooting into melee (which precise shot helps deal with), a) you did not win initiative/it's probably not the first round of combat, thus, b) your foes are not flat-footed, and c) you won't get sneak attack dice.
So instead of using the bow after the enemy is aware/engaged, that's the time to flank (carefully) and attack with a melee weapon (and retreat if you take damage) getting sneak attack dice damage.
Really, for an archer-rogue, Precise Shot+Rapid Shot are great. Why? Because if you get initiative, the enemy is flatfooted (no dex. bonus) and this fact help you hit with the -2/-2 rapid shot penalty (-1/-1 after precise shot). Plus, both shots get sneak attack dice, of course (within 30'). That can put a big 1st round hurt on stuff.
I may be remembering wrong, but I think only the first attack in a sequence gets the benefit of "precision-based damage" (which is what Sneak Attack damage is). I may well be wrong, though, as a cursory glance through the SRD did not find a reference.
My advice would be similar to those presented above. You want to pick up Point Blank Shot, followed by Rapid Shot, as soon as humanly possible. If you're playing a human, you can have both at first level. If not, you'll have to wait until third level. The next Feat you take should probably be Improved Initiative (for a nonhuman, that takes you through level 6). Far Shot is probably a big help at Level 9, where you won't be in the dungeons and may be in some long-range situations, though Manyshot is also not a bad choice. Whichever of the two you don't pick up at level nine should be picked up at level 12. A human should pick up Far Shot at level 6 (since he won't have the BAB to qualify for Manyshot at level 6) and Manyshot at level 9.
At higher levels, Improved Critical or Weapon Focus aren't bad choices, either, but the ones above are the "must-haves" if you're building a support archer - particularly one that deals with Sneak Attack damage.
Oh, and if you're planning way ahead, make sure to take "Crippling Strike" as your rogue's 10th level special ability. Nothing like taking points off your opponent's Str score with each hit
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- it may help you bring down big guys without having to knock off all their hp (just reduce Str to 0), too.
So there you go: Point Blank Shot, Rapid Shot, Improved Initiative, Farshot/Manyshot, Manyshot/Farshot (in that order), and "Crippling Strike Ability." After that, you're on your own.
--The Sigil