I may be remembering wrong, but I think only the first attack in a sequence gets the benefit of "precision-based damage" (which is what Sneak Attack damage is). I may well be wrong, though, as a cursory glance through the SRD did not find a reference.two said:You almost certainly want Point Blank Shot, followed by Rapid Shot.
Ignore precise shot. It is a bad feat for rogues. If you are shooting into melee (which precise shot helps deal with), a) you did not win initiative/it's probably not the first round of combat, thus, b) your foes are not flat-footed, and c) you won't get sneak attack dice.
So instead of using the bow after the enemy is aware/engaged, that's the time to flank (carefully) and attack with a melee weapon (and retreat if you take damage) getting sneak attack dice damage.
Really, for an archer-rogue, Precise Shot+Rapid Shot are great. Why? Because if you get initiative, the enemy is flatfooted (no dex. bonus) and this fact help you hit with the -2/-2 rapid shot penalty (-1/-1 after precise shot). Plus, both shots get sneak attack dice, of course (within 30'). That can put a big 1st round hurt on stuff.
Swack-Iron said:[q]As a rogue, you need to go first.[/q]
I played a 3rd-ed. melee-based rogue for almost 2 years, and I never found this to be true. If you go the melee route, then anything that enhances flanking is the way to go.
That's an old rumour/houserule of some guys who like the rogue weaker. Every attack for which your enemy loses his dex bonus to AC is considered a sneak attack.The Sigil said:I may be remembering wrong, but I think only the first attack in a sequence gets the benefit of "precision-based damage" (which is what Sneak Attack damage is). I may well be wrong, though, as a cursory glance through the SRD did not find a reference.
Zad said:I would suggest thinking beyond just your feat at 3rd. What about 6th? 9th? Where do you want to be by 12th? I think you'll be better off if you plan a long term progression.
jgsugden said:For an archer rogue, I'd go after II, PBS, RS and then Manyshot. Getting off multiple arrows as sneak attacks in the surprise round is the best use of manyshot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.