Need help with new feat idea

Judas

First Post
I'm needing help rounding this out. I've liked in some anime or even some movies how someone makes an attack with a weapon and does what's seems highly unlikely or impossible. For example in some anime's a samurai makes an attack on a foe, but the foe dodges, and the attack usually cuts/pierces/smashes an object that usually wouldn't be cut (Like a large wooden pole, or large stone statue).

[Power Stroke]
[General] [Fighter Bonus]
Requirements: STR 14, +6 BAB, Power Attack
Description: Through training, discipline, and experience you are stronger than you appear to be. As a full attack action, you may make a single attack at +4 STR. This can be done as many times per day equal to your base STR modifer. This feat can be taken again at +12 BAB, and once more at +18 BAB; The effects do stack. The STR bonus only applies to the attack only, nothing more. Weight allowances and encumberance are not affected.

Just looking for comments. Does this seem too much, or not useful enough to take at all? I'm at work and don't have a PHB on me, but I was guessing at when a fighter type gets his additional attacks. Basically the Feat should be able to be taken again when another attack is added. The feat cannot be taken more than 3 times for a max of +12 STR.
 
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Looks fine to me. It's comparable to weapon focus + weapon specialization, for only a very few attacks per day...

Although tying it to STR bonus times per day will result in some half-orc and variant-race combat monsters who can do this for every attack they make against a single foe. I would tie it to BAB/5 or maybe a flat 3 times per day or something.
 

Raistlin Majere said:
Number one, that feat would not really duplicate what you're trying to accomplish. It would give another feat that allows players to hit opponets better and more often.

My opinion? Wy create a feat at all? D&D can have a very cinematic feel to it if you embellish a little.

Got a bad guy standing in front of a table? Did the player just miss hit attack? Describe it as, "Your powerful strike missed your target by a hairsbreadth but, by following through with the attack, shatters the table behind him! Shards of splintered wood fly through the air."

No need to create a feat for something people can already do with a little D&D magic.
Having a dramatic miss is not what I'm looking for, sorry if that's what the example I gave led you to belive. Combine Power Strokex3 + a full Power Attack would give a fighter a good chance to hit, without having to rely on magic to aid him like a true strike. Add the true strike anyway, and he's even more likely to hit and do some hefty damage.

I was hoping that this would be a feat that doesn't lose it effectiveness as the fighter gains levels.
 

Power Stroke v1.1

Revised:

[Power Stroke]
General, Fighter Bonus
Requirements:
STR 14, +6 BAB, Power Attack
Description: Through training, discipline, and experience you are stronger than you appear to be. As a full attack action, you may make a single melee attack at +4 STR. This can be done as many times per day equal to your base STR modifer. This feat can be taken multiple times and the effects do stack, to a max of +12 STR. The next time a fighter may take Power Stroke again is at +11 BAB, and once more at +16 BAB. The STR bonus applies to the attack only, nothing more. Weight allowances and encumberance are not affected.

example: Josen, a Fighter is compared in the following table with and without Power Stroke at the appropriate levels.
Note: No other feats are used such as Weapon Focus, etc. No ability mods have been added to STR as levels progress. Base weapon damage is 1d6.
Code:
[color=white]+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Josen, Fighter	|Level |Base STR |Bonus STR |New STR |Ability Mod |BAB |Total Attack |Damage |
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Without [PS]   |     6|       18|          |        |          +4|  +6|          +10|   d6+4|
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Power Stroke x1|     6|       18|        +4|      22|          +6|  +6|          +12|   d6+6|
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Without [PS]   |    11|       18|          |        |          +4| +11|          +15|   d6+4|
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Power Stroke x2|    11|       18|        +8|      26|          +8| +11|          +19|   d6+8|
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Without [PS]   |    16|       18|          |        |          +4| +16|          +20|   d6+4|
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
|Power Stroke x3|    16|       18|       +12|      30|         +10| +16|          +26|  d6+10|
+---------------+------+---------+----------+--------+------------+----+-------------+-------+
[/color]
 
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Ok, cool. I was hoping it seemed balanced pretty good.

Remove ability tie, noted. Here's something I was thinking about, as I felt that this feat SHOULD benefit monks as well as fighters. Stacking up to 3 times is still what I want, but I was basing the spread upon when a fighter gains an additional attack. I would like monks to be able to do this as well with thier unarmed attacks.

How could I word this so that monks could use this as well?

Hmmm... Thanks for the help!
 

Howzabout....

"This may be used once per day. Each time you take the feat, in addition to increasing the bonus, you may use it one more time per day."

Or....

"You may use this a number of times per day equal to your CHA modifier."

Or....

"You may use this three times per day."
 

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