Need help with quasi-TPK (Burnt Offerings Spoilers)

klofft

Explorer
I am presently running Burnt Offerings from Rise of the Runelords and I have run into a difficulty. In order to prolong the game’s survivability, I gave the party a number of “death saves.” These simply allowed the character to automatically stabilize at -10 HP and survive. In this way, their compatriots could heal them, or at least drag them to safety. The players appreciated them and the system worked fine.

Then they met Nualia and her yeth hound. And another wounded yeth hound that had previously escaped. And Brathazmus, who no longer had any weapons (they had been stolen while he was unconscious), but who did have a huge chip on his shoulder. And the party was only 2nd level.

They actually did pretty well, considering their ridiculously horrendous luck. They managed to kill one hound, seriously wound the other, kill Brathazmus (he was still fairly badly wounded from before), and, though they didn’t know it, got Nualia to under half HP.

But they all went down, four in Nualia’s presence, one fled from the yeth hound howl and ended up in the pit under the glaive-wielding statues. Now what should I do?

The idea behind death saves was that they aren’t dead. It would be lousy of me to say, “Sorry, you all went down and you have no death saves left, so she lets the hound eat all of you. Game over.” But how can I “save” them from a narrative point of view?

I realized that Nualia would have reason to keep prisoners as sacrifices. That’s pretty easy. But what about all their gear? What about healing? For the latter, I’m considering just hand waving it and giving them their HP back. But the former…I want to avoid the silly cliché that she conveniently leaves it 10 feet outside their cells in a pile, but I don’t want them to have to fight too hard or long to get their gear back either, as it would also stink to have them live just to escape prison and die ignominiously without weapons.

If I hand wave healing, the last character could be a savior, as Nualia has no reason to suspect where he is. Even so, though, his great sword was dropped when he was panicked, so he’d still be without a primary weapon.

Please help!
Thanks in advance!
C
 

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Nualia is in the business of making monsters. So, she could try to change them into monsters under her rule. Cue some experimentation, and the PCs trying to get out in the "Insane Monster Laboratory". (Or hell, have them wake up all ready monsters, and to reverse this condition, they must beat Nualia and do something to cleanse their evil taintedness.)

Alternatively, she could use this as a symbolic victory. Let them live. Keep them incredibly weak, and march them back to Sandpoint. "Look! I have beaten your precious heroes! HA HA HA". Or just kick them out at 2 hit points, telling them to go back to Sandpoint and tell them about the death that rides on the winds soon.

If I was going to do the "Break out of captivity", I'd have their gear in another part of the complex. Or have it scattered between any surviving minions. The NPCs using the PCs gear against them is definitely insult along with injury. That's right, I'd make them scrape weapons together. Use a table leg as a club, steal a goblin's dogslicer, and so on, until they can find their gear. It will make them appreciate it.
 

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