Need help with some reward

Lindeloef

First Post
I need some help with some reward for some kind of character test for the party made by a higher being.

I borrowed the test from "A song of ice and fire".
In short: a king, a priest and a rich man demand that the others are killed (for their king/their deity/gold). Each character has to choose for themselves.
And depending on their choice they get a reward.
If they kill for
-the rich man, they get money.
-the priest, they get a meeting with their deity and can ask some(1-3) questions

but I have no idea, what the king's reward could be, that doesn't conflict with the rich man (Money/possessions).
I guess they could get a title (Lord or so) and a town to rule. Could be interesting, if no more than one choose to execute the king's order. If more do this, there could be a possible party split.

Hoping for some input from you guys/gals.
 

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How about a land grant and/or a stronghold with retainers? That would be apropos for a king.

About the augury reward for helping the priest...so that means that the PC's deity looks favorably on killing the king & the rich man? Which could lead to either an obvious answer for the party ("well the cleric's deity obviously would side with the priest, so we back up our cleric"), or a messy party split, depending on your players.

As a player, when I'm faced with either/or options, I assume there's a way to "jump track" to a creative solution that makes the seeming paradox/lose-lose scenario irrelevant. Maybe that's just me, but in your shoes I'd have an option 4 or even 5. What if the reconcile the 3 people's differences? What if they kill them all (or pit them against each other) and take the loot?
 

Yes, I think that retainers would be a valid reward, given what you've outlines. How to reflect that is the issue. Simply giving some followers isn't the best, to my mind. Special mounts? Perhaps a permanent "Create Campsite" ritual for the party?
 

Perhaps they are knighted into some kind of 'Order' which then you can use as adventure hooks. They receive some kind of 'Boon' reward. See divine boons for ideas.
 

Okay I should have given the longer version to be more clear.

The players enter a room (separately, cause it's all an illusion/separate plane thingy from the higher being) with 3 stone statues in the middle of the room. A king, a priest and a rich man.
At a wall there's a plate with some text explaining the choices. There are also 2 swords hanging at the wall and each statue has a holding place for these swords in their chests.
The text of course clarifies that these swords have to be used to venture on.

and thanks so far for the answers.
 

I'd probably have them gain a position of authority if they chose the king. That seems appropriate and generally on par with the other choices.

How do your players feel about complications for their characters? Would they react positively to them? Choosing the king not only demonstrates that they regard royal decree highly, it also shows that wealth and religion are not a priority for them. Perhaps it would be interesting to have a minor penalty based on the choices they didn't make. I don't have a solid idea for such a penalty but I would tend toward story/plot pitfalls rather than mechanical penalties.
 

the deed to a ruined castle/keep..fill it w/bad guys/monsters and make it an adventure..and later on they can invest wealth into it if they want to rebuild it
 
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