• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Need more spells per round!


log in or register to remove this ad



Jack Simth

First Post
What was the spell level on Imbue Familiar with Spell Ability, again?

Ah, right - Metamagic Specialist variant, no familiar.

Well, if you pick up the "Obtain Familiar" feat, you could still use it....
 

Nifft

Penguin Herder
Here's a nice legal way to get more spellcasting per round: Cohort or allies who are Spellthieves. (If the Master Spellthief feat is allowed, than a Wizard with one level of Spellthief qualifies, but then he might prefer to cast his own spells.)

Basic idea: Spellthief 'steals' (with a touch) whatever spell you want to cast twice, and then casts it on his turn. Doubles your firepower. :)

Cheers, -- N
 

castro3nw

First Post
It's just one spell over and over again, but if we're bringing cohorts/allies, you could have them bull rush the opponent into and out of a hallow or unhallow.

Ok, so that would never work in reality, but it's a cool idea, no?
 

DrStalker

First Post
Planar bubble. Use it to create the effect of a plane with a different time-flow, say 10:1. Then you get ten rounds to everyone else's one.
 

VirgilCaine

First Post
Factotums from Dungeonscape get an ability at 8th level called Cunning Surge, which lets them spend three inspiration points and get another standard action.

There's a feat from the WotC site that gives you a number of additional inspiration points equal to the number of times you have taken the feat.

This lets you get loads of extra actions. Now the only problem is keeping your wands of Charm Monster and Charm Person charged up.
 

Voidrunner's Codex

Remove ads

Top