Brasswatchman
First Post
Hey - So I'm still trying to figure out how to make monsters for 4e, so even though this one is a pretty by-the-book adaptation, I'd appreciate it if you could all take a look at this and make sure I got it right. Basically, I've just made the MM's ochre jelly into a solo rather than an elite here; added in an aura and the engulf power; and upped it to Level 4 in terms of XP only (without upping HP, attacks, damages or anything else) to compensate for the extra powers. Does everything look okay? Thanks.
OOZE BOSS; Level 4 Solo Brute [XP 875]
Large aberrant magical beast (blind, ooze)
Initiative +0; Senses- Perception +2, blindsight 10, tremorsense 10
Poison Aura - aura 1; an enemy that ends its turn in this area takes 2 poison damage (Engulfed creatures are immune to this aura; see engulf below).
HP 172; Bloodied 86; see also split below.
AC 18; Fortitude 16; Reflex 14; Will 14
Resist: 5 poison; Immune gaze
Action Points: 1
Str 13 (+2); Con 11 (+1); Dex 8 (+0); Int 1 (-4); Wis 12 (+2); Cha 1 (-4)
Speed 4
Slam (standard; at-will) * Poison: +8 v. AC; 2d6+1 damage; on-going 5 poison damage (save ends).
Engulf (standard; at-will) * Poison: The ooze attacks one or two Medium or smaller targets; +8 v. Reflex (automatically hits an immobilized target). On a hit, the target is grabbed and pulled into the ooze's space; the target is dazed and takes ongoing 10 poison damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the ooze. The ooze can move normally while creatures are engulfed within it.
Split (when first bloodied; encounter): The ooze splits into two, each with hit points equal to one-half its current hit points. Effects applied to the original ooze do not apply to the second one.
OOZE BOSS; Level 4 Solo Brute [XP 875]
Large aberrant magical beast (blind, ooze)
Initiative +0; Senses- Perception +2, blindsight 10, tremorsense 10
Poison Aura - aura 1; an enemy that ends its turn in this area takes 2 poison damage (Engulfed creatures are immune to this aura; see engulf below).
HP 172; Bloodied 86; see also split below.
AC 18; Fortitude 16; Reflex 14; Will 14
Resist: 5 poison; Immune gaze
Action Points: 1
Str 13 (+2); Con 11 (+1); Dex 8 (+0); Int 1 (-4); Wis 12 (+2); Cha 1 (-4)
Speed 4
Slam (standard; at-will) * Poison: +8 v. AC; 2d6+1 damage; on-going 5 poison damage (save ends).
Engulf (standard; at-will) * Poison: The ooze attacks one or two Medium or smaller targets; +8 v. Reflex (automatically hits an immobilized target). On a hit, the target is grabbed and pulled into the ooze's space; the target is dazed and takes ongoing 10 poison damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the ooze. The ooze can move normally while creatures are engulfed within it.
Split (when first bloodied; encounter): The ooze splits into two, each with hit points equal to one-half its current hit points. Effects applied to the original ooze do not apply to the second one.