Need some suggestions

Morrus

Well, that was fun
Staff member
Special (magic, modern, or sci-fi - for a generic system) items which you can describer in one quick sentence. I've made a brief start. It's all very casual. The idea is to make a list of 20 or so generic items.
  • Healing Potion. This adds +1 Health.
  • Holy Grail. No, you can’t have that.
  • Invisibility Cloak. Or ring. Could be either. The latter might be evil.
  • Magic Carpet. It flies and you can ride it. It might be a broomstick. Or a jetpack.
  • Magic Sword. Does +1 damage on account of being magic. And sharp.
  • Magic Wand. It gives you an extra die on Power rolls.
  • Talking Car. It obeys your commands.
  • X-Ray Glasses. They do what they say. Can’t see though lead, because that’s what it says in Superman.
(Don't worry about the stats; it's more the ideas).
 

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Fenris-77

Small God of the Dozens
Supporter
Magic Boots - flying, silence, or seven league. Also snazzy looking.
Magic Amulet - protects you from one instance of magical harm
Evil Tome - summons a demon, control is an issue
Magic Staff - the top lights up, and +1 to cast, feathers and beads optional
Magic Spectacles - allow you see the hidden
Sello Tape - Magic Spectacles repair kit
Tome of Magic - know a spell or two, cast at +1, could also be a scroll or a youtube video
Magic Bag - bigger on the outside than in, takes requests for retrieval, could be a haversack
Magic Pocketwatch - pause or rewind time for a couple of seconds (not both maybe)
 

Theo R Cwithin

I cast "Baconstorm!"
Bag of Magic Beans. Plant a bean, something grows.
Helpful Horn. Blow the horn to summon an ally.
Bottomless Flask. You're never thirsty. Rumor is there are Bottomless Lunch Boxes out there, as well.
Mystical Compass. Grants +1 on search roll to find whatever you're looking for.
Magic Map. You always know where you are. That doesn't mean you're never lost, though.
Fantastical Feather. Saves you from a nasty fall, once and only once.
Origami Object. Fold this piece of paper to make a full-sized 2-person dinghy, cart, or tent.
Alarm Clock. You're never late, and it grants +1 to avoid being surprised.
 

Eltab

Lord of the Hidden Layer
Duct Tape of Repair - fixes anything
Wind Chime - makes a light tinkling sound in the breeze (also zaps Stealth, yours or anybody sneaking by you). Might create a stiff wind if you know the trick.
Book of Knowledge - you can find out about anything. Might be an Encyclopedia Brittanica or the questions to all the Jeopardy! answers ever.
Staff of Power - batteries not included.
Googles of Night - this cursed item always gives you the wrong answer, or an irrelevant answer, to your question.
Message Box - usually a walkie-talkie or cell phone, might be a Morse Code translator or a pigeon nest (includes trained carrier pigeon).
Barbells - Use during Downtime and get +1 STR during next adventure.
Swiss Army Knife - a dozen tools in a small handy packet.
 


univoxs

That's my dog, Walter
Supporter
I read the assignment wrong but I like my list anyway.

Murder Book - The names of nearby murders appear on the pages.
Lazy Blade - It has -1 to attacks.
Voltswagon - Autonomous Electric wheelbarrow.
No One Mask - Makes you look like someone else but no one in particular.
Harbinger Bat - When released, flies around screeching the name of the next person to be attacked.
Nanny's Soup - Soup that always tastes like Grandmas soup, for good or ill.
Tank Top - Laser cannon helmet attachment.
Shifting Sands - Portable pop up quicksand.
Flaming Hot Gum - Spit embers and insults until the flavor runs out.
Kings of the Rock Age - A bag of tiny cave men.
Tallow Phone - Edible beef flavored communication device.
 

aramis erak

Legend
Special (magic, modern, or sci-fi - for a generic system) items which you can describer in one quick sentence. I've made a brief start. It's all very casual. The idea is to make a list of 20 or so generic items.
  • Healing Potion. This adds +1 Health.
  • Holy Grail. No, you can’t have that.
  • Invisibility Cloak. Or ring. Could be either. The latter might be evil.
  • Magic Carpet. It flies and you can ride it. It might be a broomstick. Or a jetpack.
  • Magic Sword. Does +1 damage on account of being magic. And sharp.
  • Magic Wand. It gives you an extra die on Power rolls.
  • Talking Car. It obeys your commands.
  • X-Ray Glasses. They do what they say. Can’t see though lead, because that’s what it says in Superman.
(Don't worry about the stats; it's more the ideas).
Selfheating cook-pot/kettle/griddle/pan
self cleaning plate (if not touched within 1 hour, takes the first mm off the bottom of any solid or liquid on it.) (borrowed from Marc W. Miller)
Portable Door: when unfolded, becomes a passage through up to 20cm (8") of wall/floor/ceiling. can be removed from either side
Bad Builder's Feng Shui Compass: when inside a small building, and set upon the floor, rotate the needle to rotate the building around it, up to a 20x20m building. If the building extends past that, or some other building is in the way, needle (and room) refuse to budge.
Debit Card of Cautious Spending: Keeps track of your monthly bills, and wanrs you if a purchase will impede that, or is out of the prior informed budgets.
Milk Bottle: See Dragon Issue 51, The Miller milk bottle, p. 16
 

Morrus

Well, that was fun
Staff member
They don’t all have to be fantasy — iconic gadgets and technological wonders are totally appropriate too!
 

Lanefan

Victoria Rules
Reality Paint - whatever you paint on a surface comes out real either permanently or for x-amount of time - can be used to paint a tunnel or door or window for example, that work as such for as long as the paint lasts. Artistic talent optional; if you can get it sort of close the paint will figure out the rest.
Reception Hat - wearer tunes a knob above the left ear and can receive or intercept any remote communications (magical, psionic, or on mundane airwaves - these can be settings on the tuning knob) passing through wearer's location; a knob above the right ear is for volume; and understanding and-or translation is not provided - you hear what you hear.
Tin Hat - cursed version of the Reception Hat; it works the same but substitutes what it thinks you want to hear in place of any actual signals received.
Oxygenator - small device held to nose (must be held by hand), allows-provides normal breathing in any situation e.g. underwater, in outer space, in otherwise-poisonous air, etc.; but doesn't help with anything else e.g. water pressure, ambient temperature, etc.

Is this the sort of thing you're after?
 

Fenris-77

Small God of the Dozens
Supporter
Iconic gadgets huh? I have a couple more things...

Grapple Gun - what it says on the tin. 1001 uses and nifty retro styling.
Relic of St. Stephen - protection from icky superntaural badness
Demon Tattoos - can be commended to come to life. Snakes are popular.
Swiss Army Spy Watch - usually contains a laser, or a grapple, or explosives.
Tarot of the Loa -used for divination and contacting spirits
Black Hat Palm Pilot - that little computer than can hack anything, comes with wires and sticky-inny bits
Drum of the Dead - keep up a steady beat to animate and control the dead
 

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