barsoomcore
Unattainable Ideal
Barsoom achieved some degree of swashbuckliness with the following rules changes:
1. Plenty of feats that increase AC in a variety of ways: Resolute Defence (add your Wis bonus), Reckless Abandon (use your Cha bonus), Canny Defence (use your Int bonus), Step Aside (use your base Ref save bonus).
2. Decrease the Max Dex bonus by one for all armour types across the board.
3. Restrict armour proficiency feats for classes -- fighters only get MEDIUM armour proficiency for free (if that). Rogues and others get only LIGHT (if that).
Those three changes give smart, nimble types a leg up on the tanks. They become harder to hit and their enemies become easier to hit. It's just not worth it for a rogue to take an armour proficiency feat. Even for a fighter, it's almost certainly worthwhile to take one of the AC feats rather than an armour proficiency. Step Aside for a rogue is a no-brainer, and people without armour or magic consistently have a 20+ AC on Barsoom.
Of course it means almost everyone has four levels in rogue, since uncanny dodge is super-important. But that seems appropriate for swashbuckling, too -- everyone has a few ranks in Tumble, some sneak attack damage and evasion.
I ran a d20 Modern/Skull & Bones hybrid game that featured quality swashbuckling, as well. Smart heroes make great swashbucklers.
Of course you aren't really swashbuckling if you aren't using Swashbuckling Cards. Which I would link to if my website were up but it's not so I won't.
1. Plenty of feats that increase AC in a variety of ways: Resolute Defence (add your Wis bonus), Reckless Abandon (use your Cha bonus), Canny Defence (use your Int bonus), Step Aside (use your base Ref save bonus).
2. Decrease the Max Dex bonus by one for all armour types across the board.
3. Restrict armour proficiency feats for classes -- fighters only get MEDIUM armour proficiency for free (if that). Rogues and others get only LIGHT (if that).
Those three changes give smart, nimble types a leg up on the tanks. They become harder to hit and their enemies become easier to hit. It's just not worth it for a rogue to take an armour proficiency feat. Even for a fighter, it's almost certainly worthwhile to take one of the AC feats rather than an armour proficiency. Step Aside for a rogue is a no-brainer, and people without armour or magic consistently have a 20+ AC on Barsoom.
Of course it means almost everyone has four levels in rogue, since uncanny dodge is super-important. But that seems appropriate for swashbuckling, too -- everyone has a few ranks in Tumble, some sneak attack damage and evasion.
I ran a d20 Modern/Skull & Bones hybrid game that featured quality swashbuckling, as well. Smart heroes make great swashbucklers.
Of course you aren't really swashbuckling if you aren't using Swashbuckling Cards. Which I would link to if my website were up but it's not so I won't.


