Mind of tempest
(he/him)advocate for 5e psionics
between four arms and wings which would be less broken for a player race as I am trying to balance a homebrew race?
It depends on the mechanical implementation. Always-available flight is strong at low levels, but only middling later on - and easily achievable with magic items.
As for four arms, what do they let the character do, aside from not having to juggle items if they're a sword'n'board spellcaster?
Extra attacks? Dual-wielding polearms? Greatsword-and-shield?
Depends on what you allow PCs to do with them.
(MarkB beat me to the punch and illustrated the point well.)
okay, assume I take that thri kreen rule what would it be then?In the past the thri-kreen was a playable race with four arms. The rules were basically you had no more actions, but you could hold more stuff. So, you could in theory fight sword and board one round and then two handed spear the next without sacrificing any actions to draw / stow gear.
For wings, you can look to the aarocroka (?).
They have four hands but only 1 action, 1 move, 1 bonus action.okay, assume I take that thri kreen rule what would it be then?
it is more I think both of those things are cool and could use either but which lets me have more stuff to bulk the rest of the race up with is in question as I know both would be interesting.I would envision the race. Then balance it. If the race has four arms, then it has four arms. If it has wings, then it has wings. Write it so.
Then figure out how to make it balanced.
One of the big real-world uses for Warcaster is to allow casting with hands full. So assume that having four hands that can hold more things is the equivalent of a feat. It's both slightly worse (it's a dedicated feat) and quite a bit better (you can wield a 2H weapon, a Shield, and still Cast or Grapple).okay, assume I take that thri kreen rule what would it be then?