Balderdash, we all know agriculture is impossible in Pennsylvania, what with all those white tail dear roaming about![]()
Balderdash, we all know agriculture is impossible in Pennsylvania, what with all those white tail dear roaming about![]()
Yes, but that was because the difference between a village and a town was not the size but if it had a wall or not.As for your notion that walls were reserved for towns, I would point to the rather large amount of motte and bailey arrangements all over England. Doing a bit of googling for something that looks like this:
And the entirety of Barovia. In Curse of Strahd, I practically wept at not only the lack of farms, but that they said one town survived on wine and wolf meat. <shudder>Both Phandalin and Castelifollit have the same problem from a D&D perspective.
No enough farms.
Nu!Ravenloft is apparently intentionally designed not to make sense, so we're not supposed to care about that.And the entirety of Barovia. In Curse of Strahd, I practically wept at not only the lack of farms, but that they said one town survived on wine and wolf meat. <shudder>
Well, this is CoS, which came out a long time before they decided Ravenloft relied on nightmare logic.Nu!Ravenloft is apparently intentionally designed not to make sense, so we're not supposed to care about that.
Snort, yeah, because Ravenloft was always designed to make sense and this is just an issue with current D&D products.Nu!Ravenloft is apparently intentionally designed not to make sense, so we're not supposed to care about that.
Not in the English language. Town and village are defined by population.Yes, but that was because the difference between a village and a town was not the size but if it had a wall or not.
No the difference, at least in Medieval times was that a Town had a cathedral (where people would come together) and which then were chartered as Market Towns. Of course most settlements big enough to have a cathedral were also able to afford to build walls but some still only had pallisades.Yes, but that was because the difference between a village and a town was not the size but if it had a wall or not.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.