Chaosmancer
Legend
magic combined with agriculture is an interesting idea. In the real medieval times, the vast majority of the people were involved in agriculture, something like 80% IIRC. A lot of it was just grunt work; pre-mechanization agriculture is really manpower intensive. Sowing, weeding, watering, harvesting, hauling it off to the mill, milling, hauling it off to the baker, baking, hauling it off to the markets, etc. You have to wonder just how much magic could speed up the process, and how common it would be...
I've always loved the idea of "small magics" that people have talked about. Like, let's say that there is a minor spell that is in song form, sing the song and you can lift 10 lbs more than usual, a very minor strength buff basically. This would be relatively worthless...
Until you realize that this could mean that every time you "haul" the resources to be processed, you are carrying more, speeding up the processes, it could make 7 round trips take only 6, which doesn't sound like much but will have a big impact when it applies to 6 processes, taking it from 42 trips to 36.