NeMoren's Vault IV: The One Who Crawls!!

I'm glad I webbed the portal shut. It gave us time to overrun the few gobbies that were in here. Now we can clean up, FORM up, then burn the web down when we feel ready. Can we move those goblin bodies? They'll just trip us up.

Krusk, do NOT rush down the tunnel in a rage. We're trying to bring them through a bottleneck here.

Fighters in front... Attack pattern C!
 

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but she's so CUTE !!!!!!!!

Uh which one is C Mialee ?

Lidda don't bounce around so much, Junior might make you sick :D and be careful
 

Attack pattern C: wherein the fighters and big bay boys gather in a half-circle shape (a C shape, if you will) around the mouth of the tunnel. Spellcasters and ranged attackers stand behind, firing into the melee. The fighters HOLD FORM- if they break ranks, the orcs can rush straight through the bottleneck, at increased risk to us.
 

Okey Dokey Attack Pattern C got you, I direct the summoned Badger to the front of the fighters ( if it's still here) with the promise of more yummy Goblin flesh.
 

Bah, let bah, let it bah, let it bah!

Bah, attack C Mialee? What fun and Glory does it bring Regdar to act as your shield? Very well.
 

Moving away from the deadfall, Devis makes good time as he almost prances his way across the plank bridge. Regdar and Kerwyn barely notice him, since they're busy killing the last two sleeping goblinoids before moving into formation. The ground is now littered with dead bodies, their hideous faces frozen by death's embrace into hideous scowls. Blood pools on the ground, staining leather boots and draining slowly downhill towards the crevice.

Regdar, you notice something odd; in the mouth of the goblin you just slew, there's a pink slip of paper. You can see what looks like your name on it, and the partially obscured words "WotC Demihuman Reso..."

Nebin's badgers both disappear with a *pop*. He trots over towards Lidda, a grin on his face. He walks right past Jozan and a flopping fish. Jozan's crossbow twangs, a bolt fired a short range down into the darkness. There is the sound of impact, of wood upon metal, and of grunting. The holy will of Pelor, as guided by Jozan, has managed to stick a crossbow bolt into the monster's shoulder. It looks up, eyes blazing and a second fish clamped between its teeth; it appears to have lost its weapons. Ma'Varkith equips her shield and sword, stowing her bow, and moves to help Jozan; the creature is climbing the far side of the crevice now, however, and is out of reach for her weapon. Hennet sniggers and shifts his position.

Kazak moves off the bridge, looking down at the goblinoid. The monster glares up at him, the fish wiggling, and Kazak pulls the trigger of his crossbow.

The falling goblinoid makes a sharp splash as his body hits bottom.

Vadania heads over the bridge, her bear Perea carefully following. "Growwwl?" Perea asks, looking longingly down at the fish-filled pool below. The wolf summoned by Vadania looks for more enemies, and doesn't see any. Alhandra stays where she is, and Lidda moves a bit to the south as Krusk breaks free from the web. He's coated with strands of sticky silk, and his axe is coated with blood.

Thus, there is only Jozan and Ma'Varkith on the western side of the cavern when a monster burrows upwards from the stone at the edge of the plank. You're not sure what it is; all you see is a purplish-brown claw, smallish, breaking the surface of the stone and then disappearing. Unfortunately, its claw shatters the plank's edge, sending it spinning into the dark cleft in the rock. Jozan and Ma'Varkith are trapped on the western side.

The claw withdraws after smashing the plank. It seems to be waiting just below the ground's surface; you're not sure for what. Its skin, from the brief glance you got, looks almost as if it is made from pebbles and stones itself.

Drums rat-a-tat-tat behind the web. The web strands quiver as the goblinoids inside them struggle. The ground stops shaking as the mysterious monster lurks.

What do you do?

Devis is at N16. Hennet at P19, Regdar at Q22, Kerwyn at R22. Nebin at P16, Kazak at R16, Vadania at Q20, Lidda at P20, Krusk at P23.

The goblinoids at P23, Q23, and R23 are all dead (P23 died last round.)
 
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Mialee said:
Krusk, do NOT rush down the tunnel in a rage. We're trying to bring them through a bottleneck here.

Reluctantly and with a great effort of Will, Krusk takes his position along side Regdar...

He bares his tusks, he flares his nostrils, and his bloodshot eyes bulge in his eagerness to exercise his Combat Reflexes. His claws gouge furrows in the haft of his enormous battleaxe. He jitters and fidgets in anticipation, just like Nebin does before a hot date, or Regdar before a trip to the whorehouse, or Jozan when he polishes his "Holy Symbol"... You know what I mean.

Growling something sufficiently incoherent under his breath, Krusk steals an occasional glance toward Mialee.

Krusk readies an action to kill the first non-iconic creature that comes within reach.
 

Kerwyn stands ready.

“Just one question, what do we do, if they come from any other direction, there might be secret passages around? Maybe someone - Lidda or myself or even both - should take a look around, while they are reforming?”

Saying so, Kerwyn breaks from his position - waiting a short moment to give anyone a chance to object - and then (if noone does) heads for the southern part of the cavern to search the walls for secret doors, continuing north, if he will be finished before something happens.
 

Kerwyn said:
... if he will be finished before something happens.

How are you going to know? :) If you want to search, no problem, but it's impossible to predict whether or not something will happen before you finish.

Stone ripples around the buried monster, bits of rock jumping up and falling as it settles itself in. A crunching noise can be heard.
 


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