Ralif Redhammer
Legend
To help give a stronger Neolithic feel, I would strictly track food and water resources. Obtaining food through hunting and gathering should be a part of adventuring. Shelter should also be very important. I might even go so far that if the PCs don't have either the benefit of a large gathering (a nomadic tribe, for example) or shelter, they gain no benefits from a long rest.
				
			 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 The axes might be stone, but they work the same mechanically.
 The axes might be stone, but they work the same mechanically. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		