Designer of Born from Ice here. While the game is technically designed around the period leading up to the Neolithic, there is very little that would separate the time periods other than some advances in technology (specifically around farming and animal domestication, and the slow change from hunter-gatherer to settlement).Again, I am talking about the neolithic era, which is later than those game seem to be setting themselves up in.
I agree. It is best look to movies and books here rather than science.View attachment 373987
Not saying the movie was that good, but may give you ideas and a bit of how much you can flex the idea.
Thats pretty brilliant actually, fits in with the Ideal of the Norns/Fates as weaving Divination magics and then bringing in threads of power.I missed this above, but wizards as weavers is pretty on point. Color and pattern and natural knowledge and the ability to bring together strands of magic just as you would strands of reeds and fibers. Replace your orbs and wands with needles, spindles, etc. Before we were writing things down, we were weaving them into our clothes. The qipu idea goes alongside this pretty well.
The problem with those settings, from a neolithic perspective, is in many cases the non human races in particular appear with their civilizations essentially fully formed, as ordained by their gods/creators. Durion started digging Khazad Dum immediately, and the elves were given their culture by the valar.Are we assuming that the setting is neolithic Faerun/Toril/Middle Earth/etc.?
We did a paleolithic setting where the expansion of humans had caused earlier ‘neanderthals’ to retreat to caves/underground where they then adapted to become dwarfs. Their specialisation to tunnelling and smelting was a necissity for subterranean living.The problem with those settings, from a neolithic perspective, is in many cases the non human races in particular appear with their civilizations essentially fully formed, as ordained by their gods/creators. Durion started digging Khazad Dum immediately, and the elves were given their culture by the valar.
My intent wasn't to suggest it couldn't be done -- demihumans as the ultimate evolution of various near human species is pretty common, i think. Rather I was just saying that Forgotten Realms and Middle Earth did not do it that way.We did a paleolithic setting where the expansion of humans had caused earlier ‘neanderthals’ to retreat to caves/underground where they then adapted to become dwarfs. Their specialisation to tunnelling and smelting was a necissity for subterranean living.
In the same setting a group of Homo erectus had become exposed to the Fey realms and thus became elfs.