MSH to M&M Conversion Guidelines
Okay
the system I use for converting MSH (FASERIP) characters to M&M (D20 ish) is as follows
The following statistics in MSH are equivelant of the following:
Fighting = Attack bonus
Agility = Dexterity & Defence bonus
Strength = same
Endurance = Constitution
Reason = Intelligence
Intuition = Charisma
Psyche = Wisdom
Also all characters are considered to have a base defence of +1 regardless of any Dex or defence bonus may normally grant them. (i.e Forbush man has +3 Defence from Dexterity, and also what would convert to +6 from the converted Dex from MSH giving us +9, we then add the +1 base, meaning his Base Defence bonus would cost 14pp, which is the 6+1 =7. giving him a final base Defence of 20/17).
The following Stat ranges fall within each of the MSH ranks (as ascertaine vis the Judges Books tables for what each rank represents)
STRENGTH
Feeble (FB) = 1-9
Poor (PR) = 10-11
Typical (TY) = 12-15
Good (GD) = 16-19
Excellent (EX) = 20 (Maximum Human potential)
Remarkable (RM) = Super +1 - +4
Incredible (IN) = Super +5 - +8
Amazing (AM) = Super +9 - +12
Monsterous (MN) = Super +13 - +15
Unearthly (UN) = Super +16 upwards
DEXTERITY
Feeble (FB) = 1-7
Poor (PR) = 8-9
Typical (TY) = 10-11
Good (GD) = 12-13
Excellent (EX) = 14 - 15
Remarkable (RM) = 16 - 17
Incredible (IN) = 18 - 19
Amazing (AM) = 20 (Maximum Human potential)
Monsterous (MN) = Super +1 - +5
Unearthly (UN) = Super +6 upwards
CONSTITUTION
Feeble (FB) = 1-7
Poor (PR) = 8-9
Typical (TY) = 10-11
Good (GD) = 12-15
Excellent (EX) = 16 - 18
Remarkable (RM) = 19 - 20 (Maximum Human potential)
Incredible (IN) = Super +1 - +5
Amazing (AM) = Super +6 - +10
Monsterous (MN) = Super +11 - +15
Unearthly (UN) = Super +16 upwards
INTELLIGENCE
Feeble (FB) = 1-9
Poor (PR) = 10-11
Typical (TY) = 12-14
Good (GD) = 15-17
Excellent (EX) = 18 - 19
Remarkable (RM) = 20 (Maximum Human potential)
Incredible (IN) = Super +1 - +5
Amazing (AM) = Super +6 - +10
Monsterous (MN) = Super +11 - +15
Unearthly (UN) = Super +16 upwards
WISDOM
Feeble (FB) = 1-7
Poor (PR) = 8-9
Typical (TY) = 10-11
Good (GD) = 12-15
Excellent (EX) = 16 - 19
Remarkable (RM) = 20 (Maximum Human potential)
Incredible (IN) = Super +1 - +5
Amazing (AM) = Super +6 - +10
Monsterous (MN) = Super +11 - +15
Unearthly (UN) = Super +16 upwards
CHARISMA
Feeble (FB) = 1-7
Poor (PR) = 8-9
Typical (TY) = 10-11
Good (GD) = 12-13
Excellent (EX) = 14 - 16
Remarkable (RM) = 17 - 19
Incredible (IN) = 20 (Maximum Human potential)
Amazing (AM) = Super +1 - +5
Monsterous (MN) = Super +6 - +10
Unearthly (UN) = Super +11 upwards
ATTACK BONUS (from Fighting)
Feeble (FB) = +1
Poor (PR) = +2
Typical (TY) = +3
Good (GD) = +4
Excellent (EX) = +5
Remarkable (RM) = +6
Incredible (IN) = +7
Amazing (AM) = +8
Monsterous (MN) = +9
Unearthly (UN) = +10 upwards
DEFENCE BONUS (from Agility) "Remember always Base +1 + below"
Feeble (FB) = +1
Poor (PR) = +2
Typical (TY) = +3
Good (GD) = +4
Excellent (EX) = +5
Remarkable (RM) = +6
Incredible (IN) = +7
Amazing (AM) = +8
Monsterous (MN) = +9
Unearthly (UN) = +10 upwards
POWERS (What powers, extras, flaws etc.. is pretty obvious with most MSH characters as they are described in power stunts etc..)
Feeble (FB) = +1 - +2
Poor (PR) = +3 - +4
Typical (TY) = +5 - +6
Good (GD) = +7 - +8
Excellent (EX) = +9 - +10
Remarkable (RM) = +11 - +12
Incredible (IN) = +13 - +14
Amazing (AM) = +15 - +16
Monsterous (MN) = +17 - +18
Unearthly (UN) = +19 - +20 upwards
Powers are a special case and of all the conversion are the least accurate for purposes of easy conversion, so apply common sense and lower or reduce the rank as necessary to fit your view of its overall power level
For those of you using the D20 Modern Wealth system, you can also use the following to determine resources to Wealth bonus (everyone starts with 2d4 remember).
Feeble (FB) = +0
Poor (PR) = +1 - +4
Typical (TY) = +5 - +7
Good (GD) = +8 - +10
Excellent (EX) = +11 - +12
Remarkable (RM) = +13 - +15
Incredible (IN) = +16 - +20
Amazing (AM) = +21 - +30
Monsterous (MN) = +31 - +50
Unearthly (UN) +51 upwards
TALENTS
no conversion necessary, but these provide a pretty good idea of some basic skills and feats to include for the character being converted
Then all you do is total up the cost of all you have chosen, round up or down as preferred to the nearest power level and voila!