Piratecat said:
Neo, PL 30 for Doc Doom and PL 35 for Magneto seem way too high to me. Have you tried playtesting them?
Hi Pratecat
hehe yeah I've playtested them
its worth bearing in mind that they are only so high PL wise because what these villains have and can do warrunt it. By this I mean I convert the villains giving them exactly what they have as listed from numerous sources (MSH, and a plethora of supplements, Marvel Directory, Marvel.com and a whole slew of other resources).. so thier PL pretty much writes itself.
The Power level also is only a representation of cost, not necessarily Difficulty for example I could build a hero with no changes and just 15 skills at +2 each and he'd be PL2, but i could also build another hero with a 15 power cost 2 powers (most of them) at +2 each and would also be PL2 yet the actualy "Power Level" of the two beings would be vastly different.
I know this all sounds pretty obvious, but Power Level is kind of like Challenge rating in that it only takes obvious things (in this case total cost) into account, not actual "power" level. As a result some beings like Magneto, who is capable of a great many things, one of which is manipulating the magnetic force of a whole planet to his will tend to have one or two primary powers whose level needs to be high enough to represent what they are actually capable of, and as a result the Power level ends up high simply so that they can have that.
As I say I only give them what they have at the levels they are noted or remarked in the comics or resources i mentioned as being able to do them... and thier cost and hence power levels as a result speak for themselves.
Does that help?