Well, why don't you look at WHY you want outsiders to be turnable, outside of the existing domain abilities? I'd much rather do something like this...
...And then maybe think up alternates for the four main elemental domains.
It may not be the most perfectly balanced, but it does add the right feel compared to "+1 caster level".
Good; Turn/Destroy undead
Evil; Rebuke/Command undead
Law; Enforces order. You may take 10 on any one roll, regardless of the situation, once per day.
Chaos; Enforces disorder. You may force any one creature within 10 feet of you to reroll any one roll they just took, as with the Luck domain's granted power, once per day. You cannot apply this power to yourself.
...And then maybe think up alternates for the four main elemental domains.
It may not be the most perfectly balanced, but it does add the right feel compared to "+1 caster level".
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