For various reasons, some detailed here, I'd like to make these actions less attractive in combat. Here's what I've come up with.
Striking a weapon or shield (to be renamed "sundering" in 3.5E):
1. Attempting to strike an opponent's weapon draws an attack of opportunity.
2. If the AoO hits, your attempt fails automatically. Otherwise, you and your opponent make opposed attack rolls.
3. If you beat your opponent's roll, you roll damage as per current rules.
The Sunder feat (to be renamed "Improved Sunder" in 3.5E) grants you a +4 bonus to AC against the AoO when attempting to strike a weapon or shield.
Disarming:
1. Attempting to disarm an opponent draws an attack of opportunity.
2. If the AoO hits, your disarm attempt fails automatically. Otherwise, you and your opponent make opposed attack rolls. You gain +/-4 for each weapon size category above/below Medium, +4 for a two-handed weapon, etc.
3. If you beat your opponent's roll, they are disarmed.
The Improved Disarm feat grants you a +4 bonus to AC against the AoO when attempting to disarm an opponent.
Comments?
Striking a weapon or shield (to be renamed "sundering" in 3.5E):
1. Attempting to strike an opponent's weapon draws an attack of opportunity.
2. If the AoO hits, your attempt fails automatically. Otherwise, you and your opponent make opposed attack rolls.
3. If you beat your opponent's roll, you roll damage as per current rules.
The Sunder feat (to be renamed "Improved Sunder" in 3.5E) grants you a +4 bonus to AC against the AoO when attempting to strike a weapon or shield.
Disarming:
1. Attempting to disarm an opponent draws an attack of opportunity.
2. If the AoO hits, your disarm attempt fails automatically. Otherwise, you and your opponent make opposed attack rolls. You gain +/-4 for each weapon size category above/below Medium, +4 for a two-handed weapon, etc.
3. If you beat your opponent's roll, they are disarmed.
The Improved Disarm feat grants you a +4 bonus to AC against the AoO when attempting to disarm an opponent.
Comments?