DND_Reborn
The High Aldwin
Yeah, finding one of those when you had elves in the party was like a gift from the Gods LOL!Rod of Resurrection!
Yeah, finding one of those when you had elves in the party was like a gift from the Gods LOL!Rod of Resurrection!
Weapon vs AC: Always played with these in 1ed. Everybody had a photocopy of the pages. I would call when a monster had an equivalent armor or not.Here's my experience with these examples:
Weapon v. AC. = We used about half the time. The reason we dropped it was because we kept having to equate monster weapons to "weapon-types". It made a lot of sense, but wasn't worth the hassle and didn't really impact very much. It's greatest impact was it made sense to have weapons very heavy armor vs. no armor, etc., which was very much the case historically IME.
Elves cannot be raised or resurrected (except one exception, because reasons). = Yep. We always enforced this. Reincarnate (take your chances), wish, or nothing.
Constitution score is the max times for raise/resurrection, and a failed role is perma death. = Yep. Always used this role as well, including losing a point of CON when you were brought back.
Even friendly castings of polymorph require system shock. = Yep. Even if you know it is coming, it is quite a shock.
Casting certain spells (such as haste, or wish) that ages you requires a system shock check (that's an oldie but a goodie). = Hmm.. I remember the aging, but I don't recall it requiring a SS check?
Items have saving throws (that's the "Dragon melts your magic items" rule). = Oh, YEAH! As a DM I LOVED this one... you failed your save, then all your items must make a save as well. LOL, so many times Disintegrate and Dragon breath meltings... ah, fond DM memories here.![]()
This was a big issue for me - I simply didn't have access to photocopying back when I was playing 1e, so we where stuck with just one rulebook.Everybody had a photocopy of the pages.
That would SUCK...we where stuck with just one rulebook.
Me neither. But you'd be surprised as how many DMs tables were ignoring or simply did not apply them. And, again, it was leading to all kind of abuses.
But I don't want limitations. I want to play my class/character/race without limitations!
It is by the ignoring of the rules and limitations that a lot of misconceptions came about. Stat requirements were also a great offender.
I want to play a paly but I need 17 charisma... Give me the paly... Removing or allowing a stat adjustement to make paladin more common led to the Lawful Stupid in an attempt to "restrain" people from making too many paladins... With the stat adjustement, no need to restrain them through the lawful stupid as they were rare enough as they were. Today's paladin are no longer fixed in alignment and no longer represent the epitome of knighthood as they did back in 1ed.
Same goes with MU. Their spell allotement was so strong and their potential to boost other was so great that the only limiting factor was the limitations on casting and their low hp. When 3rd edition removed these, it led to the CODZILA of 3.xed and directly to the nerf of casters in 5ed through the concentration mecanic (no more zounds of boosting spells stacking on the characters) and the removal/modification of summon spells (that were so abused with casters in 3.xed). The great idea of touch attack was removed as the abuses of ranged touch attacks were so vehemently shown with the CODZILA that even I, is quite happy to see that idea going down the drain.
Each time a limitation is removed/ignored, it allows for abuses. It was true in 1ed. It is still in 5ed.
I've toyed around with something similar myself, but if you want it all comparable to 1E you don't want a 50/50 chance for learning 1st level spells, etc.
Also, it should be a spellcasting check (so the PC can add proficiency modifier) instead of just an Intelligence check, unless you want it to be harder to learn spells, which you might... shrug For "school-specific" spells, I would double the proficiency bonus.
Here is some math for it:
With DC 15 + spell level:
View attachment 125716
With DC 10 + spell level
View attachment 125717
Since 65% was more typical in 1E, a DC 10 + spell level Intelligence (spellcasting) check works better IMO anyway.
Also, here is the DC 10 + spell level with double proficiency for "school-specific" spells:
View attachment 125718
So, specialty spells would be very likely to learn.![]()
My experience is almost exactly like yours!
1. I loved ... LOVED Weapon v. AC. It really made the different weapons "sing" in terms of differentiation. But it was too finicky and limited, given the sheer number of monster encounters. So that was dropped. Begrudgingly.
LOL thanks. Hope it helps when you decide what you want to try out. Good luck!That's some mighty fine number crunching.
Regarding the Polymorph spells - it's actually not as dire as you mentioned - Polymorph Self doesn't require the system shock, though a wizard can't use it on a friend, only themself. Polymorph Other is meant as an offensive spell, so there's no friendly version, thus the SS roll.
But the Wand of Polymorph allows for both options, and can be used to safely polymorph an ally without requiring the SS roll.
As to other restrictions, hell yes, I definitely keep them. I don't get complaints about low level limits for demi-humans, because the trade off it worth it when you look at the fine print.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.