Nerve Swimmers

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Minor typo below: "inhabit" should be "inhabits".

Nerve Strike (Ex): Five times per day, a nerve swimmer swarm that inhabit a host can stop the host from taking any conscious action by absorbing its nerve impulses. The host must succeed on a DC 19 Fortitude save or be affected as if by a hold monster spell (caster level 6th). The nerve swimmers control the victim’s body directly instead of the mind; therefore this ability is not mind-affecting. The victim can attempt a saving throw every round to shake off the effects of the nerve strike. The save DC is Constitution-based.
 
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