Insight
Adventurer
Golden Age Freedom City
Concept in a Nutshell
The year is 1943. Wars in Europe and the Pacific have all of Freedom City holding their collective breaths. Heroes like the Liberty League have come forward to aid the citizens of Freedom City, but, in these trying times, will their efforts alone be enough?
The Liberty League has gone missing for the last month and people are starting to worry. City government, under the watchful eye of Mayor Otis Ballard, has come to believe that the Liberty League may not be coming back. Wartime crime is at its peak and something has to be done. Mayor Ballard, in desperation, has turned to a most unusual source for heroes: South River State Penitentiary. Ballard has chosen incarcerated villains, all of whom are allegedly repentent, to form Eagle Corps, a brand new team of heroes to help defend Freedom City. Leading Eagle Corps is John Eagle, a retired superhero who serves as the team's mentor, minder, and honorary captain.
The Protagonists
Each of the PCs will be a former super-criminal brought to justice by the Liberty League and has spent at least one year imprisoned within South River State Pen. The supposedly reformed villain has professed to turning over a new leaf and has been personally interviewed by Mayor Ballard prior to being selected for this new team. Characters will be Power Level 8 and built on no more than 120pp.
Resources
All current M&M 2E books will be considered 'in-play'; the majority of setting sourcebooks, however, will be of little use. The main books to consider are the M& main book, Ultimate Power, Freedom City, and Golden Age.
On Character Concepts and the "Golden Age"
This game will have a very definite genre and era specific feel to it. If you have access to the Golden Age sourcebook, have a look through it before considering what sort of character you'd like to submit. If you don't have the Golden Age sourcebook, check out Wikipedia's entry on the Golden Age of Comics or try a Google search on the subject. Recruitment for this game, as you could imagine, will not be "first-come, first-served". Instead, characters will be chosen based on a) golden age feel, b) ability to fit into a team, c) interesting super-criminal background and d) originality.
"Golden Age" Characters and Stories
The vast majority of "golden age" comic book characters (heroes and villains) tended to be low-powered. In fact, all of the earliest golden age characters were simply "high-skill" - no powers, just superior skills and human abilities. Later golden age characters had super-science or magic to draw upon. It was only in the late golden age that heroes and villains had what we could call super-powers.
The characters in this game will have super-powers, or at least could have super-powers, depending on your build. Golden age super-powers are simpler and more straightforward than in modern comics. Typically, golden age characters had one "feature" power and no more than one or two support powers. Characters were usually known for (and named for) their signature power.
Golden age characters tended to be simpler, more innocent. Heroes and villains were clearly defined and obvious. It wasn't until later that shades of gray were introduced into comics.
As noted above, your characters are reformed villains. This puts an interesting spin on a typical Golden Age game. Here, your "badder than bad" villains are now working as heroes. Your characters should be recognizeable as villains yet still possess a glimmer of hope that they could truly become heroes.
Character Submissions
If this game idea interests you, please post a fully built character, complete with some sort of background. I will review each legitimate character entry and comment on it before characters are selected (giving you a chance to edit your submission if needed). Decisions on character submissions will be made within two weeks. One character submission per player, please; submit yout best "golden age" idea.
Concept in a Nutshell
The year is 1943. Wars in Europe and the Pacific have all of Freedom City holding their collective breaths. Heroes like the Liberty League have come forward to aid the citizens of Freedom City, but, in these trying times, will their efforts alone be enough?
The Liberty League has gone missing for the last month and people are starting to worry. City government, under the watchful eye of Mayor Otis Ballard, has come to believe that the Liberty League may not be coming back. Wartime crime is at its peak and something has to be done. Mayor Ballard, in desperation, has turned to a most unusual source for heroes: South River State Penitentiary. Ballard has chosen incarcerated villains, all of whom are allegedly repentent, to form Eagle Corps, a brand new team of heroes to help defend Freedom City. Leading Eagle Corps is John Eagle, a retired superhero who serves as the team's mentor, minder, and honorary captain.
The Protagonists
Each of the PCs will be a former super-criminal brought to justice by the Liberty League and has spent at least one year imprisoned within South River State Pen. The supposedly reformed villain has professed to turning over a new leaf and has been personally interviewed by Mayor Ballard prior to being selected for this new team. Characters will be Power Level 8 and built on no more than 120pp.
Resources
All current M&M 2E books will be considered 'in-play'; the majority of setting sourcebooks, however, will be of little use. The main books to consider are the M& main book, Ultimate Power, Freedom City, and Golden Age.
On Character Concepts and the "Golden Age"
This game will have a very definite genre and era specific feel to it. If you have access to the Golden Age sourcebook, have a look through it before considering what sort of character you'd like to submit. If you don't have the Golden Age sourcebook, check out Wikipedia's entry on the Golden Age of Comics or try a Google search on the subject. Recruitment for this game, as you could imagine, will not be "first-come, first-served". Instead, characters will be chosen based on a) golden age feel, b) ability to fit into a team, c) interesting super-criminal background and d) originality.
"Golden Age" Characters and Stories
The vast majority of "golden age" comic book characters (heroes and villains) tended to be low-powered. In fact, all of the earliest golden age characters were simply "high-skill" - no powers, just superior skills and human abilities. Later golden age characters had super-science or magic to draw upon. It was only in the late golden age that heroes and villains had what we could call super-powers.
The characters in this game will have super-powers, or at least could have super-powers, depending on your build. Golden age super-powers are simpler and more straightforward than in modern comics. Typically, golden age characters had one "feature" power and no more than one or two support powers. Characters were usually known for (and named for) their signature power.
Golden age characters tended to be simpler, more innocent. Heroes and villains were clearly defined and obvious. It wasn't until later that shades of gray were introduced into comics.
As noted above, your characters are reformed villains. This puts an interesting spin on a typical Golden Age game. Here, your "badder than bad" villains are now working as heroes. Your characters should be recognizeable as villains yet still possess a glimmer of hope that they could truly become heroes.
Character Submissions
If this game idea interests you, please post a fully built character, complete with some sort of background. I will review each legitimate character entry and comment on it before characters are selected (giving you a chance to edit your submission if needed). Decisions on character submissions will be made within two weeks. One character submission per player, please; submit yout best "golden age" idea.
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