Neverwinter Hate

To clarify something:

I was really upset that they changed several feats WITHOUT reason IMHO.

I do know the problems of computergames compared to tabletop games. But this arbitrary changing of game mechanics made nothing better.
 

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I think after reading all the posts most of the people against NWN wanted a computer game thats thinks and act like a human DM. Unfortunately that can't happen unless everyone has a Cray Computer in their basement. Home PC's are not going to be sentient acting no matter how much programming goes on. Is the single player one dimensional, of course! I agree that the game was developed for the multi player community. I agree you might not be as flexable to create new territory on the fly but I think I might make a few modules to take this into account. Generic ones anyway to keep the flow.
Bugs Happen. Anyone who works on software know this is true. But a company worth is measured by how fast and well they respond to fix issues.

I think the game has limitations also but I was also very happy with it and I think future mods will impliment much more D&D feel.

I don't ever remember Bioware ever stating they will not support it. I imagine they will if anything jump at the chance to add more since the sales for them have been awesome.

Last but not least (IMHO) the posts sound very familiar to the 3E posts I read right after 3E came out. Pissing and moaning about what was left out and what was wrong. If you like it play it! If you don't, then shelve the game and find something else to play.

But I do like it and I can't wait to get my world into a module to see how it plays.
Overall I would rate it a B+ overall
 

Darklone said:
To clarify something:

I was really upset that they changed several feats WITHOUT reason IMHO.

I do know the problems of computergames compared to tabletop games. But this arbitrary changing of game mechanics made nothing better.

Actualy, by and large, I think the feat improvements were good. Toughness, for example, is now actualy USEFULL. I'm thinking of using the NWN rule as an official rule in my games (With the proviso its a one time only feat, not stackable anymore).
 

Darklone said:
To clarify something:

I was really upset that they changed several feats WITHOUT reason IMHO.

I do know the problems of computergames compared to tabletop games. But this arbitrary changing of game mechanics made nothing better.

Which feats, specifically? Far be it for me to presume to know why BioWare made certain choices, but I have been following this game's development for a good three years...

As Tsyr said, some of the changes were both necessary and needed, in my opinion. Like Tsyr, I'm specifcally thinking of Toughness and Skill Focus. Toughness is a near worthless feat, taken usually for prerequisites or for a little hardiness when you're a first level character. Skill Focus has popped up as +3 in numerous places, even in products by WotC, so I think there's definite cause for reason there.

Any other feats? I haven't gone over them all with a fine-tooth comb, and I'm generally interested which ones you're upset about, since you didn't mention.
 

I know bugs are part of the industry, but NWN is the buggiest game I've played since System Shock 2.

Basically, when a bug prevents me from advancing in a game, forcing me to start over (or even replay 10 hours' worth of the game), my interest in the game cools way down.

In System Shock 2, a boss creature near the end of the game was, due to a bug, invulnerable for me. And in NWN, an important NPC has disappeared.

Compare this to Warcraft3, which crashes my computer about once every three hours of gameplay. Sure, the crash is annoying, but if I save regularly, I won't lose more than about 10 minutes' worth of play. And it doesn't ever prevent me from continuing in the game.

Major bugs are not standard for the industry, in my experience. PS:T, BG, and BG2 had some system-crashing or fatal-error bugs, but nothing this bad.

On the other hand, I like several of the changes they made to the game. I'm even considering using the rules for the domains of good and evil, in order to entice folks in my campaign to take these domains.

Daniel
 

Pielorinho said:
I know bugs are part of the industry, but NWN is the buggiest game I've played since System Shock 2.


Well, if you are worried about bugs- then you should always try to wait a couple months after a release date. Most of the troublesome ones will be patched by then. I don't like the idea, but it does not look like the nature of the computer games is going to change.

Compare this to Warcraft3, which crashes my computer about once every three hours of gameplay. Sure, the crash is annoying, but if I save regularly, I won't lose more than about 10 minutes' worth of play. And it doesn't ever prevent me from continuing in the game.

To be fair, WC3 is not as complicated as NWN. Though- they seem to be able to get pathing to work correctly. haha.

FD
 

Pielorinho said:
Compare this to Warcraft3, which crashes my computer about once every three hours of gameplay. Sure, the crash is annoying, but if I save regularly, I won't lose more than about 10 minutes' worth of play. And it doesn't ever prevent me from continuing in the game.

Major bugs are not standard for the industry, in my experience. PS:T, BG, and BG2 had some system-crashing or fatal-error bugs, but nothing this bad.

Actually, WarCraft III has other MAJOR problems, which prevent MANY people from even STARTING the game. There are a great many people (myself included) who have had complete system crashes that Blizzard is unable to replicate. I finally fixed it, but I had to track the error down myself, because Blizzard tech support was useless. At least Bioware was more responsive from what I saw. And they're bringing out patches quickly. As far as I can tell, Blizzard is waiting for people to fix it themselves.

If anyone's curious in regards to the WarCraft bug... apparently several standard Via on-motherboard sound chips are either unsupported or supported improperly, causing crashes shortly after game start. I had to swap in a junky old Yamaha card b/c I can't afford to run out and but a good sound card right now. On-board sound cards aren't exactly a non-standard configuration, so I find it bizarre that Blizzard hadn't managed to replicate this. It's not like Via's chipsets aren't UBIQUITOUS.

As for the people who are complaining about the modularity and graphic repetition... What were you expecting? I really want to know. If non-programmers are ever going to have a prayer of making their own mods, it NEEDS to be tile-based. Besides, if the focus is role-playing, why all this griping about the visuals? If it's all about the visuals, why play PnP games?
 


Pielorinho said:
I know bugs are part of the industry, but NWN is the buggiest game I've played since System Shock 2.

Basically, when a bug prevents me from advancing in a game, forcing me to start over (or even replay 10 hours' worth of the game), my interest in the game cools way down.

In System Shock 2, a boss creature near the end of the game was, due to a bug, invulnerable for me. And in NWN, an important NPC has disappeared.

Compare this to Warcraft3, which crashes my computer about once every three hours of gameplay. Sure, the crash is annoying, but if I save regularly, I won't lose more than about 10 minutes' worth of play. And it doesn't ever prevent me from continuing in the game.

Major bugs are not standard for the industry, in my experience. PS:T, BG, and BG2 had some system-crashing or fatal-error bugs, but nothing this bad.

Daniel

I think you may need to have your PC/PCs checked out. I and many others I know have ran all those games and we never experienced a quarter of the bugs you mentioned. PC games have to run on thousands of different configurations. Sometimes they don't run on certain setups.

If you have that many problems with that many games, your PC is probably the culprit.
 
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The only problem I have with NWN (and it's a problem I have with just about all software nowadays) is that it assumes you have 'net access. How does it do this? By requiring you to download patches to get past bugs. Other games do the same thing. I had one game (can't remember what it was) that required you to log on so you could play the game.

Internet access should not be required to play a game you just spent $50+ on. In my opinion. That is. Heh.
 

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