Neverwinter Nights: ENworld Guild (Recruitment in process!)

Meh, Saturday afternoon is bad for me, going to Binghamton for a birthday, won't be back until Sunday. Unfortunately, this also means Saturday morning is bad for me, since I have to do stuff then that I would have done over the course of the weekend. Sorry. :( Hopefully next time?
 

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Olgar Shiverstone said:
How's the server vault work? You start MP, "Join an Internet Game", and then go to char creation? Or are there characters already on the server to pick from?
I do believe it's based upon what the server has loaded. :)

Light, you know it boss, have fun! :)
 

Olgar Shiverstone said:
How's the server vault work? You start MP, "Join an Internet Game", and then go to char creation? Or are there characters already on the server to pick from?

No, server vault storage means your character is stored on the server that runs the game, not on your computer. You make the character when you first join the server. This means you can't take that character and run him in other NWN stuff, helps prevent cheating, ect. But I belive only you have access to that character, so no one else can mess with that character as well.
I should be good to play the Vault module, I'll be out of work by then. I'll bring in a dwarf fighter.
Only the person hosting has to have the module in they're NWN module folder, but everyone has to have the Haks if there are any. I'm not sure about the Sunless Citadel or Forge of Fury though, I have those NWN versions, and when I downloaded them, I did not have to put a Hak file in anyplace.
 
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Sounds good...I should be able to make it.

The module says 4 characters...are more allowed? If only 4 can play, then I'll bow out...

KenM is bringing in a dwarven fighter
Olgar?
Shatterstone?
LrdApoc?

I'm comfortable playing most classes so I can see what everyone else wants to play and 'fill in the gap'. :D

LW
 


I think the number of players depends on the person running the server, he can set how many players can be on. Also, whoever is running the server might want to consider putting a password on it so we don't get some a$$ with a level 40 uber character coming in and PK'ing us.
As for the module being for a certin number of players, it depends on how the module maker made it. There are alot of varibles you can play around with when you make the module. You can set the encounters to spawn, and it can spawn something that is easy-to-hard for whatever character triggered the spawn, as determined by the module maker. Or you can have "static" encounters that are what they are no matter how powerful the character is going though.
I would also like to know if we are all going to be players or if someone is going to DM?

1000 posts :cool:
 

KenM said:
I would also like to know if we are all going to be players or if someone is going to DM?
I've Never done it, but doesn't the server guy have to DM also? :stupid look:

KenM said:
1000 posts :cool:
Congratulations man! Way cool, that's the secound one I've seen today. :)




The way I'm going I might make 2,500 tonight. :D
 

Wish I could help answer some of the questions, but my experience has been solely of the online multiplayer dedicated server variety...

Olgar mentions in a post above the NeMoren's Vault doesn't require a DM, so we could all play in that module I'm guessing.

The password protection idea seems like a great idea for exactly the reason KenM stated!

Whoever is running the server could PM our NWN accounts with the password.
 

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