The paladin is imbued with divine power. But their role is a divine Warrior.Fifth Element said:You bestow healing power on your weapon...so why doesn't it heal the opponent you hit with it? I'm still bothered by this disconnect for divine powers. Your weapon is imbued with healing power, so that when it hits something...an ally 50 feet away gains some hit points?
Completely agree. That might be my biggest annoyance about 4E.Fifth Element said:You bestow healing power on your weapon...so why doesn't it heal the opponent you hit with it? I'm still bothered by this disconnect for divine powers. Your weapon is imbued with healing power, so that when it hits something...an ally 50 feet away gains some hit points? There's a gulf between cause and effect that bothers me. I understand the game design reasons for it, I just don't know if I'll ever be comfortable with it.
That's the thing though, your Planescape games didn't need to focus on Sigil. Sure, most did because of the factions and all the doors to everywhere, but at one point I had my Planescape game based mostly in the Upper Planes, and in particular Mount Celestia and Bytopia. They didn't stay there all the time - they moved all over the place - but for a long time it was effectively home for them. For me, Planescape was about mood and atmosphere and the conflict of ideas and the whole idea of living in the afterlife (while not being dead) and the jaded attitude that often comes from seeing all these contradicting beliefs all around you manifested throughout the Great Wheel.Kobold Avenger said:The Great Wheel isn't too too important to Planescape, but a lot of it was built off of things from the Great Wheel.
And if the focus is solely on Sigil, then the Great Wheel isn't that important.
Perhaps, but the cleric is the same way. Call down a holy flame, and also give an ally a distance away some unrelated bonus.Rechan said:The paladin is imbued with divine power. But their role is a divine Warrior.
Think of the Paladin's holy symbol as his sword. And part of the act of casting the spell is using that holy symbol. He is a priest of war, and so his beneficial acts also take violence to achieve.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.