Fallen Seraph
First Post
Why can't those beliefs and places not exist in the new one. The Great Wheel was simply a way to try and create uniformed ways of placing things. You can still have those things that created the substance outside of the Great Wheel they are not tied to it.Zil said:That's the thing though, your Planescape games didn't need to focus on Sigil. Sure, most did because of the factions and all the doors to everywhere, but at one point I had my Planescape game based mostly in the Upper Planes, and in particular Mount Celestia and Bytopia. They didn't stay there all the time - they moved all over the place - but for a long time it was effectively home for them. For me, Planescape was about mood and atmosphere and the conflict of ideas and the whole idea of living in the afterlife (while not being dead) and the jaded attitude that often comes from seeing all these contradicting beliefs all around you manifested throughout the Great Wheel.
All these beliefs, ideas, attitude they can still exist without the Great Wheel. If anything the Great Wheel caused restrictions on this, since it was harder to break out of that Great Wheel symmetry.
For example, your Mount Celestia and Bytopia those can still exist in the 4e cosmology nothing is stopping them from being in it.