Blue
Ravenous Bugblatter Beast of Traal
If you run 60' away, they still have to take the dash action to catch up. So they can't hurt you that turn (unelss they have bonus actions).
So you can run away next turn as well. They will chase you, but can't hurt you, but you can't hurt it either. So you need to flee again.
Eventually, you need to do something different. Like duck into a small opening, slam a gate behind you, attempt to hide, or just turn around and fight (you dodge, and it get's a turn to attack).
All in all, it makes a pretty good sequence IMO.
Let's try "good for the goose, good for the gander":
Any foe who's movement is not half or lower of the PC's can always escape, barring ranged attacks/spells or immobilization.
I think that will get tired if the DM uses it to the degree it could be used.
Also it can allow someone with even a slightly higher movement (like a wood elf) to unbeatably kite. Auto disengage and dash. Moves further then the foe can catch up. Next round, fires and moves, so again more than one move away for a foe. Foe dashes to close. repeat.