arcady said:Which issues of Dungeon is this?
HellHound said:I've enjoyed them, as have my players.
But we all agree on one point.
The dungeons are TOO FREAKING LARGE. Especially in the first one, the dungeons end up being room after mostly-empty room (after all, you can't have a heavily-stocked huge dungeon for a level 1-2 party, it has to be sparsely stocked if it is really big).
Instead, the dungeons, IMO, should have been smaller and therefore more exciting and quicker paced.
We also noticed this in the third episode.
HellHound said:I've enjoyed them, as have my players.
But we all agree on one point.
The dungeons are TOO FREAKING LARGE. Especially in the first one, the dungeons end up being room after mostly-empty room (after all, you can't have a heavily-stocked huge dungeon for a level 1-2 party, it has to be sparsely stocked if it is really big).
Instead, the dungeons, IMO, should have been smaller and therefore more exciting and quicker paced.
We also noticed this in the third episode.
Well, again,gfunk said:Anyway,the problem was not with the Beholder, it was for role-playing purposes only. However, the half-troll Kazmojen will punk virtually all 2nd or 3rd level parties with relative ease. We were extremely fortunate in that we critted him with a dwarven waraxe (x3). Otherwise, it would have been curtains.
Joshua Randall said:Well, again,I don't like adventures that spring exceedingly difficult encounters on the PCs without giving them a chance to avoid or to prepare for it. Of course, if the PCs ignore clues or blunder about aimlessly, they deserve what they get!does the adventure force the PCs into fighting this creature -- e.g. he ambushes them or something -- or do the PCs have a chance either to avoid the fight, or to see what they're up against and prepare accordingly (with alchemist's fire, e.g.)?
In the first level of Jzadirune, a good example of how to handle a difficult encounter is the Grell area. The PCs should be able to deduce that, because the area is barricaded from the outside, something nasty lurks in there. Thus, the PCs should be well-rested and fully buffed before entering.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.