Wormwood
Adventurer
That's how I'd play it.Professor Phobos said:Nah, if the PC's want to pump one for information, then he automatically becomes important to the plot, yes?
That's how I'd play it.Professor Phobos said:Nah, if the PC's want to pump one for information, then he automatically becomes important to the plot, yes?
Bagpuss said:You really need to look at a chart to remember 20 great, 10+ okay, 9- oh dear.
I doubt anyone needs to look at a chart unless they are the sort of person that has trouble remembering their own name.
I already remember it, but rolling 10% every round has become ingrained.
It appears not only can I remember my own name, I can remember my own posts, and I agree the mechanic, if it permeates the system, is a simple one.If the same mechanic permeates the system, then it becomes easy to use and consistent.
Fallen Seraph said:*Huge beaming smile* If my PCs can pull off an encounter half as good as Princess Bride, I will be so happy![]()
Zimri said:But which enemy the 56 henchmen in robes or the evil vizier masquarading as the benevolent if doddering old priest ? I for one don't like the minutiae of making the party make 57 coup de gras roles and turning them from the saviors of the town into the throat slitting saviors of the town (we'll even put aside what this could mean for a paladin as we don't know the rules for them yet)
"Okay we loot the vizier dicker over his loot and move on to the *miscellany the mooks were carrying"
"Is that what everyone is doing"
party "yes"
when they are done counting the lucre
"Role a perception check please"
"hmmm seems something is amiss the vizier's body is not where you left it a trail of blood leads to a curtained off passage that ends abruptly."
*miscellany being the coinage, jewelry, and anything that might be used as a disguise, any notes etcetera
Thaumaturge said:My concern, very likely unfounded, is if the mechanic is rarely used elsewhere in the system. In 3e, turning checks aren't all that complicated, but they are so different seeming from the rest of the system, they become harder to remember.
Just Another User said:People keep mentioning action movies, but the "hero half dead jump back into fight" while happen in every movie it usually happen just once for movie, can you immagine a good action movie where in evey single fight the hero is nearly beated to death and at the last moment jump up and win the fight, and again in the following fight,and again, and again, until it defeat the BBEG (obviously not before he is nearly beat to death by him)?
Dr. Awkward said:You know what I always thought was funny about cure light wounds? It doesn't.
You're a 2nd level fighter. You are fighting another 2nd level fighter. You are stabbed in the arm by a sword. You sustain a light (5 hp) wound. You drink your CLW potion and get back 5 hp.
You're a 20th level fighter. You are fighting another 20th level fighter. You are stabbed in the arm by a sword. You sustain a light (40 hp) wound. You drink your CLW potion and get back 5 hp.
The wound is identical.
Of course, PC constructs and undead are also dead zero hit points.Grazzt said:Only Constructs and Undead I believe.
At 15th level, that fighter might face a tough brute capable of dishing out 25 or 30 points of damage with its best attack… or nearly twice that on a crit.