Yeah.Bishmon said:I find it kind of unfortunate that I have to tinker and house rule something that I thought was going to be a strength of 4E, but hey, thems the breaks.
Wait, I thought you weren't going with 4e?
Yeah.Bishmon said:I find it kind of unfortunate that I have to tinker and house rule something that I thought was going to be a strength of 4E, but hey, thems the breaks.
Jackelope King said:While I wish they went further, on the second read-through, an interesting thought occurred to me:
Now that armor and implement are stated as being slots on a character, it would be very interesting to see feat or talent trees that let you "trade in" these slots for level- or tier-dependent special abilities. In a way of thinking, this is precisely how to build a monk. Take your fighter, spend a talent to give up your armor slot which in return gives you a small bonus to AC and lets you add your Wisdom bonus to AC. And if you want to be an unarmed warrior, trade in that implement slot with another talent and you get monk-y fists of fury. Especially given that certain types of bonuses or abilities are now associated with certain slots, and this actually could be extended to the whole character to create a very interesting way to approach the good ol' Vow of Poverty...
Oh no, I'm excited about 4E. I've expressed disappointment about a few particular elements that I thought they dropped the ball on for 4E, like this magic item implementation, but overall I'm on board.Rechan said:Yeah.
Wait, I thought you weren't going with 4e?
Rechan said:A designer said "Christmas Shrub" and "Charlie Brown's Christmas Tree". That's not what I would call having 9 filled slots + misc items.
I knew that +x swords and armor would still be around. That's not the point.
Bishmon said:The Christmas Tree, as I have always understood it, dealt with the number of magic items dangling from the character much like ornaments that dangle from a Christmas tree. 4E will apparently change almost nothing about that.
First off, drop the snark. It's pointless and unnecessary.ThirdWizard said:We read totally different articles. I see 3 slots figured into the math. Three.
What article did you read? Link?
This is also my issue, Remathilis. You can stop the argumentative tone, also.Bishmon said:Second, I read the same article you did. The one that showed an 11th-level character wearing eight magic items on his body, not including a number of other possible magic items that might also be in his possession.
While it may be true that only three slots factor into the hit/damage/AC/saves math, that doesn't address the fact that the character is still suiting up in magic items like they're sports equipment, which is my biggest issue.