Rokes
First Post
MerricB said:"10% less often" doesn't mean what you think it does.
If you have a 15% chance of being hit, attacks deal 10 damage each, and you're attacked 100 times during an adventure, you take an average of 150 damage.
Same character, give them a +2 suit of armour. That reduces the chance of being hit to 5%. Get attacked 100 times during an adventure, 10 damage each... the average is now 50 damage.
So, your "10% less often" means the damage has been reduced by 67%!
Cheers!
Darn Aussies! Anyway, we're both right, but looking at it from different angles. I guess what I was referring to is that you always take 10% less total damage, as in your example, if you are attacked 100 times at 10 damage each, with +2 armor vs. +0, you always take 100 less damage (10% of 1000 possible damage). As for your perspective, if you're comparing the percentage between damages taken, it's not linear. It ranges fromp 5% to 100%.
105% vs. 95% => 1000 Damage vs. 950 Damage = 5% Difference
100% vs. 90% => 1000 Damage vs. 900 Damage = 10% Difference
95% vs. 85% => 950 Damage vs. 850 Damage = 11% Difference
90% vs. 80% => 900 Damage vs. 800 Damage = 11% Difference
85% vs. 75% => 850 Damage vs. 750 Damage = 12% Difference
80% vs. 70% => 800 Damage vs. 700 Damage = 13% Difference
75% vs. 65% => 750 Damage vs. 650 Damage = 13% Difference
70% vs. 60% => 700 Damage vs. 600 Damage = 14% Difference
65% vs. 55% => 650 Damage vs. 550 Damage = 15% Difference
60% vs. 50% => 600 Damage vs. 500 Damage = 17% Difference
55% vs. 45% => 550 Damage vs. 450 Damage = 18% Difference
50% vs. 40% => 500 Damage vs. 400 Damage = 20% Difference
45% vs. 35% => 450 Damage vs. 350 Damage = 22% Difference
40% vs. 30% => 400 Damage vs. 300 Damage = 25% Difference
35% vs. 25% => 350 Damage vs. 250 Damage = 29% Difference
30% vs. 20% => 300 Damage vs. 200 Damage = 33% Difference
25% vs. 15% => 250 Damage vs. 150 Damage = 40% Difference
20% vs. 10% => 200 Damage vs. 100 Damage = 50% Difference
15% vs. 5% => 150 Damage vs. 50 Damage = 67% Difference
10% vs. 0% => 100 Damage vs. 0 Damage = 100% Difference
As you can see the damage is always 100 less (except in the first case) which is 10% of the total possible damage.
