ThirdWizard
First Post
Bishmon said:First off, drop the snark. It's pointless and unnecessary.
Second, I read the same article you did. The one that showed an 11th-level character wearing eight magic items on his body, not including a number of other possible magic items that might also be in his possession.
While it may be true that only three slots factor into the hit/damage/AC/saves math, that doesn't address the fact that the character is still suiting up in magic items like they're sports equipment, which is my biggest issue.
That's because some people like playing with lots of magic items. If I statted up some 15th level PCs in my games, they would probably have about 30-40 magic items each. I likes the magic items, lots of them homebrewed.
The thing is, you're looking at an example PC with a lot of magic items in a system specifically designed to allow a wide degree of items in individual campaigns and deciding since he has lots of items, then you'll have to use lots of items. If he had only three items, and I complained that he didn't have enough and lamented the lessening of items, that would be just as wrong.
I would guess that most people will have lots of items because they like having lots of items. That isn't badwrongfun. You're complaining that a WotC employee in some campaign (probably one of many he plays in) has a bunch of items. Just use less items in your game and be happy playing the way you play and let others be happy playing the way they want to.