JohnSnow said:
Actually, yes, it does reduce the Christmas Tree effect.
A weapon or implement provides attack and damage bonuses.
Armor improves your AC.
The "Cloak/Amulet" slot improves all your other defenses, as well as providing some other snazzy magical affect.
That's it. Every other item provides benefits that are situational, not, AFAICT, numerical.
So, 3 items, no stacking.
Still think they haven't fixed the Christmas Tree problem?
The problem is there is a sliding definition of "christmas tree"
To some, its the stacking bonuses and bonus types that created an ever-scaling level of numbers to track (+6 armor, +4 shield, +3 natural armor, +2 deflection, +1 dex, +2 sacred, +2 dodge, etc)
To others, its having magical armor, shield, amulet, ring, boots, hat, cloak, etc on at the same time.
To the third, its having ANYTHING that adds a constant +X to any number (+1 longsword, +2 gloves of dexterity, +1 cloak of resistance)
The last group is having a conniption that magical gear is anything but optional or DM fiat.
And, of course, there is the aptly named "put me down for two or more of the above combined".
Since everyone took "Christmas Tree" to mean "My personal pet peeve about magic" its no wonder we all disagree on a.) whether WotC lived up to its promise and b.) whether it will really "fix" anything.
If you were in the first category, your the winner of the betting pool. Congrats.
If you were in group 2, you get the concession that there are less slots now and not all of them are as necessary as others.
If you were group 3, take solace its only 3 categories, not all 11 fighting for those boring +X slots. Six of them are actually for "cool" items.
If you were in group 4, you probably missed the memo.