Brother MacLaren
Explorer
Did you ever play BECMI?Dragonblade said:This is a vast improvement over all prior editions of D&D.
Only one stat-boosting item in the entire game (Gauntlets of Ogre Power), and that overlapped, did not stack. So if your Ftr had an 18 Str, you didn't need the Gauntlets, and if you had 16 or 17 Str, you got a marginal benefit.
All ability scores capped at 18. No matter what.
No Natural Armor or weird bonus types.
Fixed cap of AC -10 (equivalent to 30).
Saves became relatively easier to make with level (basically every spell was DC 18 or so). I think Rings of Protection gave a saving throw bonus as well as an AC bonus, but I don't think the rings above +1 appeared until the Companion Set (levels 15-25); IDHTBIFOM. I also don't recall what the AC bonus of the rings did and didn't stack with (I don't think they stacked with magic armor).
NO MAGIC SHOPS. You got the items that the DM handed out.
More difficult to craft potions, scrolls, wands, and magic items. Wands were really valued, because casters were more limited in their spells.
Players wanted magic swords and armor, of course, but it would have been just as easy as in 4E to say "okay, no magic swords or armor, but your hit rolls, damage, and AC improve by 1 every 4 levels."
Players also enjoyed the neat magic items that 4E is trying to bring back. Flying Carpet, Horn of Blasting, Medallion of ESP, and a bunch of other things.
In this one regard, at least, 4E is going in the direction of BECMI. I approve of that.