Shroomy
Adventurer
GlassJaw said:His answer was a little vague but overall, this bothers me somewhat.
If it's understood that the Big 6 caused an arms race/numbers bloat problem, then why replace those "expected" bonuses at all, regardless of their source? I understand why Mike had to do it with Iron Heroes (those classes had to "compete" without magic items) but if you are creating a new scale (i.e. 4E), why keep those sources of bonuses at all? If you are creating a new system, there should be no "expected" bonuses at all. Remove the magic items that were troublesome in 3ed (the Big 6) and but don't replace them with an equivalent bonus from another source.
That just seems like semantics to me.
I think that the designers had to strike a balance between the desires of PCs for magic items that directly impact their abilities and the X-mas Tree/Big 6 effects of 3.x edition. I think that decrease and streamlining of the items is probably the best achievable result given this need.