Alright. So I'm currently running the WLD. While I am enjoying it, and my players are as well, I want to run something different once in a while. My major problem, usually, when running an homebrew of some sort, is getting prepared enough to run on game night, and then I rush things and do it half-donkeyed, and I end up displeased with the results, and I scrape it.
Now this isn't a problem, since if I ain't prepared enough.. WLD time!
So here's what I know I want to do. Iron Heroes, loosely based on medieval europe. I say loosely because it will be a tad on the SCA-side of things. If a player is a viking and another a knight, that's ok.
Overall, I'll be using Heroes of Horror pretty heavily. Not really the crunch, but the fluff of it. BTW, I've talked to my players about both of those things, and they are interested, so that's a go.
My idea at this point is to have them start 5-6th level, and be somewhat important already. Probably something akin to the elite "troubleshooters" of a minor king/baron/whatever. The first adventure or two will probably be more "vanilla", since it will be the first time we play with Iron Heroes, so the goal at that point will be more to get with the rule-differences then introduce the story per se... Although..
My thinking is to have it -seem- that way. Perhaps they deal with some bandits who have become enough of a thorn in the side of their ruler to have them sent to dispatch them, somethi9ng of the sort. But.. Knowing my players, they will probably be a tad on the heavy-handed side dealing with any such thing. Therefore, I'm thinking that the main protagonist of the actual campaign will, at some point, be reavealed to be related to that.
Anyway. That's pretty much what I've got so far. Any ideas/advice?
Now this isn't a problem, since if I ain't prepared enough.. WLD time!
So here's what I know I want to do. Iron Heroes, loosely based on medieval europe. I say loosely because it will be a tad on the SCA-side of things. If a player is a viking and another a knight, that's ok.
Overall, I'll be using Heroes of Horror pretty heavily. Not really the crunch, but the fluff of it. BTW, I've talked to my players about both of those things, and they are interested, so that's a go.
My idea at this point is to have them start 5-6th level, and be somewhat important already. Probably something akin to the elite "troubleshooters" of a minor king/baron/whatever. The first adventure or two will probably be more "vanilla", since it will be the first time we play with Iron Heroes, so the goal at that point will be more to get with the rule-differences then introduce the story per se... Although..
My thinking is to have it -seem- that way. Perhaps they deal with some bandits who have become enough of a thorn in the side of their ruler to have them sent to dispatch them, somethi9ng of the sort. But.. Knowing my players, they will probably be a tad on the heavy-handed side dealing with any such thing. Therefore, I'm thinking that the main protagonist of the actual campaign will, at some point, be reavealed to be related to that.
Anyway. That's pretty much what I've got so far. Any ideas/advice?