New Campain (evil) ,, please read if you have time

markero

First Post
these are notes i have for something i'm putting together for a group of friends....
They wanted something more evil to play in heheh
 

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There is an extremely ancient Linorrm (near immortal) which in his arrogence is killing off dragons and making them into dracholiche's to serve under him. He belives that all dragons are lesser than himself since he is the oldest form of dragonkind. Their imputence at not acknowledging his status and presence drives him into fits of rage sometimes (he’s chaotic evil) He is buried within an enourmous underground complex where there are dozens of different types of undead guarding the halls. He is searching for an item that will allow him to control, and call dragons into his lair and currently controls hords of undead.,,, underneath the desolate icy tundra and ruins of a northern civilization.

The Linorrm resurrects the bodies of the party members in order to have them achieve a certain task. He does a blood ritual that binds them to him and his cause. However if the party members are out of the Linorrms presence (a distance thing maybe?, or time between being near him personally) for an extended period of time (two years), or if a sever or similar spell is cast on them they will loose the bond becoming completely free. The party members are all ancient members of the good races selected specifically for their former connections or skills (some were famous warriors or mages from battles eons ago). The party members can regain their skills from the former life by using wish spells or other silimar ways, however any skills or abilities they regain which were based on a different alignment or diety will have a very low percentage chance to affect the members alignment. In their past lives they were all good aligned. The powers they gain back also have a very small percentage chance to cause mental problems with each player, , making them have various forms of lesser to greater insanity depending on the level of the ability. Players at the start have only very sporatic and near-impossible to recall memories of their past lives. The more abilities they gain from their former lives, the more they remember. The memories haunt their dreams, seeing family and friends deaths, giant battles,etc.… most of their families have been gone for hundreds of years., and most of their past allies are now enemies or dead.

The members were ultimately selected for their alliance with a specific gold or white dragon. They were selected to help bring the Dragon to the Linnorm so that he could suck it’s life-force , abilities into his own body. Killing them and creating another, very powerfull dracolich. The Linnorm has to test the characters before he does this however. He needs to build up their abilities, and build up trust in them as well. If they succeed he offers them command of an underground fortress etc, etc, etc they move up the ladder in his organization. The party members are left on their own quite a bit, and the Linnorm, or Litches only get involved with their doings if it either effects the Linnorm in a bad way, or they need a specific task done. The party members in the beginning have no way of knowing that the Linnorm is not in fact a god and immortal. The blood bond between the Linnorm and the party members allows him to have some mental aid with dealing with the party (as if a permanent charm spell is on them). However each time the PC’s are in viewing distance of the Linnorm they have a chance for the charm to be negated (the charm re-rolled every time the pc’s are in the Linnorm’s presence… as they get more powerfull they have a greater chance of seeing through his magic… with that said he prefers to deal with them through minions and telepathy as to avoid this possibility). Also the party member maintain one new ability each from their creator, the Linnorm had to use components from himself in their creation, so they hold a very tiny bit of his power in themselves (don’t know what these are). The game is designed so that they players can eventually either destroy, or leave the Linnorm’s influence and strike out on their own if they desire. Of course, there are plenty of other evil creatures in and under the world who are vying for the same power as the Linnorm.
The Linnorm is considered the ruler of the underworld, traveling only in caves and never going onto the surface where he is vulnerable. Those caves stretch under the entire continent and he has minions everywhere. He has the ability to change his appearance and shape so that he can traverse the caves more easily and quickly,and to also make new ones. He controls thieves dens under citys,, sometimes by force, but most times by taking over the will of the master thieves, or by promising them wealth, or helping to bring them power. Every evil creature that lives underground at one time or another has had to pay tribute to him or run across his minions.., and some places have shrines worshiping him as a god, although they do not have his real name (yes he belives himself to be the god of the underworld in this plane)…. Most do not know he is a Linnorm.
 

The Linnorm has three litches that follow him as their sire – leader. He made a pact with them that if they gave themselves to him until his empire was complete that he would aid in their becoming a litch. The are the surviving three members of an adventuring party and are equipped as a normal adventuring party 20th level. They have taken a blood oath to the Linnorm on the foot of (insert evil god here) himself. So that (insert evil god here) holds them to their oath and not the Linnorm. The Linnorm can link senses with these litches at any time, holding links with all of them at once if he desires. His blood was an integral part of the ceremony to create them ,, that is one way that they are bound to him. He controls them completely until his task is finished… The Linnorm prefers to use undead for his purposes due to their total and complete allegiance. He trusts undead more than any other creature and thus uses them to guard his sacred areas. He has created new spells to make them stronger,, and also to create new forms of undead unheard of in the world as far as now. Some of these spells have fallen into the hands of other evil beings who also would like to seem themselves as leader of an enslaved world. They use these creatures they have discovered also trying to conquer their own spot in the world.


Possible Quests for the party members to do for the Linnorm;
Find dragon orbs.
Find a certain object that allows the Linnorm to age himself making him more powerful.
Take over various underground fortresses (dwarven, elven, goblin, vampire,,,, etc.etc..)
Seach for ruins of ancient cities, cathedrals, temples, in order to expand the Linnorms hord or obtain other magical items…
Search for un-blessed bodies to supplement the army with new soldiers.
Instigate battles between villages – cities – lands in order to create more bodies for the Linnorms army,, and possibly lessen resistence to his power.
Collect the components needed to create a dracolitch (each creation should be specific)
Kidnap:
Elven, human, dwarven weapon and armor smiths,
Elven mages who can cast wish spells,
Assasinate High Priests or leaders of threats to his power or secrecy
Attack an area and form a “beach head” for reinforcements ,, or create a safe area from with to stage an assault
Spy on person or place and gather intelligence
Set up a thieves guild or other nefarious organization to poison an otherwise good place or organization
Go into a fortress that is already controlled by the Linnorm , take control and organize so that it is more efficient in it’s task
Be a spokesperson for the Linnorm to various possible allies or enemies.
Collect slaves for suitable work, or making into skeletal warriors.
Collect vampire slaves for material components.
Collect creatures that can be enslaved for their tunneling ability.
Collect components for use in creation of stronger undead,, or specific undead (undead giants, undead rocks,, undead giant eagles etc etc…. any living creature can be formulated into some sort of undead.
Collect components for creating various undead constructs (golem, giant, dinosaur, dragon(never a linnorm)).
Find Dragon young or eggs.
Hunt down escaped slaves.


Knowledge the world has at the time of the players creation..

No one knows of the existence of the Linnorm as the lord of the underworld at the time of the characters creation. Goblins and other lesser beings who worship him have a name for him, but believe him to be a god and don’t know his true form, or name. His fake name has leaked out of the depths of the earth into some villages and places that have ties with the tunnels under the ground. The dwarves certainly know the name, but believe it to be some false god that goblins worship.. they believe it to be some useless battlecry or powerless threat and curse. The Linnorm is carefull not to use undead in attacks against organized races unless he is sure that he will defeat them easily. He protects all knowledge of his existence. The Linnorm takes great pleasure in lying under the very thrones of his enemies.. listening to them debate what is happening in the world and how to fight it. He has dreams of being able to suck an entire city into the ground, making its defences useless. Undead purple worms are his pets and he uses them to weaken the structures underneath fortifications before his troops attack. The Linnorm doesn’t like any race that does not desire to live completely underground (above ground races are lesser races). He likes goblins and undead most. He also prefers to deal with shadows and things of darkness when seeking otherworld allies. He despises good creatures that live in the earth. He considers any cave in the world to belong to him,, be it his own cavern or a hobbits hole.
 

Players awake buried within a mound of earth. The earth is rottin and smells of decay, death and age. They claw their way to the surface barely being able to tell when the’ve reached it. The room they have come out into is dark and smells of mold and burning flesh. They can look to their sides and dimly make out another players mound but that is all they can see. The room echoes with some distant shuffling as if a huge bolder is being dragged across it’s dusty surface. Then in front of them they see an enormous pair of eyes floating about 30 feet above. A voice speaks to them,, seeming to come from the walls and ground underneath.

“I am God of the underworld and see fit to return you my presence. In each of you there is a small part of me. You were once mere mortals but now you are more. I have brought you here after many years of angst. My own mind is divided as to whether you will serve well, for I have no faith or love of surface races. I have no rules of binding for you, save one. You serve me, and all that live within the ground worship me or are blasphemous. I will allow you to worship (insert allie deities there ) for she is a friend of old. Your souls belong to (insert evil diety here), as do all we touch here. We are amoung the last weilders of magic on this plane. Ages ago the peasants of the upperworld revolted against their arcane masters, holding trials and executions. The wizards of the surface fled in droves, hiding on mountain tops, and in my tunnels. I have captured quite a few, and they feed my power. If you return to the surface know this. You will be weaker as we are all vulnerable there. I do not know what form it will take, the curse is different with us all. (some good diety cursed the dragon to the underworld ages ago after he destroyed the high temple and tortured and sacrificed the high priest, he can go on the surface but looses some of his power) Arcane users are hunted by most surface people, guard yourselves against others.

*The party members are comforted as they listen to this voice. As is their loving grandfather has returned from the past to guide them,, or a fathers caring hand helping them choose the right path in the woods.*
The voice will denote each of the players roles
“bla is the leader of you all, look to him for my decisions and follow his path. He holds my book (a plain book that the Linnorm will write messages to the players in, he has a duplicate copy and whatever he writes in his will appear in theirs).
“bla speaks with my tongue, look to him for moral cleansing with (evil deities) blessing, he is the ambassador of our faith
“bla is the shadow, follow him into the darkness ,,,
“bla is my encarnation of my magic, all arcane on this plane belongs to me now, it is his task to seek out all magic and return it to our cause.

“Follow the brothers of Jobe they will show you the way.

After which a tunnel opens behind the players and they see three figures standing at it’s entrance. A soft light escapes from the tunnel illuminating about 5 feet in front of it’s opening. The players are reluctant to leave the room, it’s like leaving a long lost relative after only talking to him for a few moments. After a moment they walk towards the apparitions, who appear as pale skinned humans half covered in robes with plates of armor sporadically attached here and there. The tunnel seems to have a film over it’s entrance, a shimmering green light that is moving as if waves of water caress it’s surface. The figures turn and say in unison,, this is your path, choose and go on. The players walk through the light and into a large oblong tunnel with paths that lead both down and up, and in the center of the ceiling there is an opening heading up and on an angle. If they look behind them they can see there is no shimmering green veil, only a plain wall.

The linnorm used his blood and one part of another magical creatures body along with an item of the players to bring them back. It would have been their most prized possession. In the example of the wizard it would have been a spellbook, in a thief it would have been a cap or or maybe shoes of soundlessness. In the example of the fighter it would have been a sword, axe or shield…..that will give the players their one magical item to start with.
The possible things that players could have gained from Linnorm’s blood are;
-See in complete darkness (white pupil-less eyes with black flecks)
-Tremorsense (have to have some reasonable amount of bare skin touching the ground, ie. Hands, feet, face, back)
-Acid Blood (your blood acts as acid, dissolving whatever it touches)
-Clawed fingers (can’t wear normal gloves but hands can be used as weapons with no offhand penalty to attack)
-Dig -stonshape ability (slightly elongated arms and oversized hands, shirt type clothing and armor must be adjusted , adds 1 to the range of any held weapon)
-See farther distances (oversized pupils, acts as heightened senses for sight)
-Acute smell (inside of the nostrils are discolored motted black, acts as heightened senses for smell)
-Acute hearing (inside of the ear is discolored motted black, acts as heightened senses for hearing)
-Disease touch (skin emites a sweet odor, especially when hot or wet, the player chooses when to transmit the disease which leaves a discolored yellow-green stain on whatever it transmits to)
-All vegetation withers and dies when players blood touches it (Veignes in the players body are dark purple and black, they can bee seen on his arms, neck,, extremeties)
-No need to breath air (inside of the mouth, lips and throat is motted black, the player still has lungs and can breath if he desires, but doesn’t have to)
-No need to sleep(resting is still needed for the mage although he doesn’t have to sleep in that sense,,, The eyes are motted black and grey with no pupils and the player is required to eat at normal intervals if he is not resting… he also heals ¼ slower than a normal person of his race if not resting 8 hours every 24)
-Leathery skin-increase natural ac by 2 ( the skin has mostly normal shade but is motted black and grey in areas (random) ,, it also has a ruff texture, silk and other soft cloths will catch on it and tear over extended use).
-Fanged Teeth (there are two rows of razor sharp, pointed teeth in the players mouth, they are sililar to alligators teeth. The player can use a bite as a normal attack,, and also sever ropes, leather and other things with his teeth).
 

State of the World (a description of notable places and peoples_)

Lizardmen city and empire.The lizarmen here worship an enormous swamp linnorm as described in the monster manual.
The lizardmen have three cities that co-exist within one huge wooded-marsh area.
1)The first city is the city of warriors and the lizardman army. It houses the practice area, defensive trees and military outpost storage. This city isn’t circular but crescent shaped as to guard a large outer area of the swamp. The lizardmen use hollowed out trees as scouting positions. The trees have arrow slits that can be opened and closed from inside. There is a complex underground tunnel system that connects the trees, with hidden entrances. The tunnels sometimes wind outside of the marshy wooded area, because of high water tables they have to be constantly cleared of the moist soil. On average there is one guard tree every 20 feet whenever the vegetation permits. These are nearly impossible to identify because of the growth that covers them. Most of the trees are still partially alive and have spotty leaves making it harder to detect them. On the main avenue leading to the second city there are a dozen guard-trees strategically placed, all connected by the underground tunnels. The outer ring has four troop barracks , a sparing circle and two storage caves. There is only one secure path leading into the second city. Quicksand, spiders and various other things heavily infest the wood.The lizardmen promote the infestations by feeding many of it’s occupants and otherwise helping them to grow and reproduce. Lizard Warriors have bone armor and weapons, often using poison and acid in fighting. Their light crossbows shoot poison tipped bolts, and their darts are tipped with a sleeping toxin. They also have clay bottles that when thrown create a sleep cloud 10’ radius. These are used often to capture unfortunate villagers for their ceremonies.
2) the second city is the city of the craftsmen and laborers. Here the Lizard population cultivates it’s food, and houses it’s children. The area is circular and consists of various size huts and thatch shelters. The land is more marsy here and most of it is covered in 1 – 3 feet of stagnant marsh water. There is green algie covering most of the deeper water areas (which the lizardmen use with their food). A rock shelf is built in the center of the city 5 feet high with two U shaped metal rods placed in an x pattern over the top of it. These rodes extend and curve over the center of the rock platform about 8 feet above. They are used for cooking on special occasions, and ceremonial purposes (most times lizardpeople eat food raw, cooking is difficult with so much moisture ,, and wood has to be dried for days before it is able to be used for the fire. There is one main storehouse here, very large raised building with a thatch roof. It stands 4 feet above the water surface and sits 30 feet from the closest city structure.
3) the third city is the Religious center of lizardmen life, and near the center of the marsh. A makeshift path formed with rotting boards and timber leads across deeper water into the heart of the marsh. The swamp is covered in a thick ooze and blue-green algae. The blue green algae is acidic and will eat away at any metal material that it touches. The algae is harmless to any other material. Metal can be covered with protective coating.
The algae has the following effect if the item fails a save vs fortitude:
First Round takes on a blueish hue.
Second round the metal begins to corrode as if slightly rusted
Third round the metal begins to flake in spots
Third round metal flakes heavily
Fourth round metal flakes begin to break off and dissolve
Fifth round the metal cracks into one or two large pieces
Six round the metal pieces begin to flake
Seventh round metal pieces flake heavily and form crack lines
Eigth round the metal cracks into multiple smaller pieces, flake and dissolve completely into a blue goo.
A standard tactic of defence is to attempt to drag the individual into the algae in order to destroy both weapons and armor. At the end of the rickety path is a stone pyramid 12 feet high. This pyramid is highly polished black onyx stone and has an open doorway with polished steps leading down into the water. Entrance to the pyramid complex is underwater requiring a swim down the stepped entrance 25 feet down. The pyramid is a large complex of rooms for the priests, storage areas, two rooms of worship and a throne room with the pyramid’s holy relic (this is a fang from the Swamp Linnorm that the lizard men worship).. It sits on green-blue algae weaved into a silken type cloth(this algae also contains the acid and will corrode metal). The algae is very soft and thin,, making it easily torn. Directly behind the pyramid is a wicker platform 20 feet high. One beam of the platform juts up another 10 feet and a very heavy rope is looped around it and extends into the swamp eventually out of the sight of anyone standing there. The post that the rope attches to has 6 handles sticking directly out of its base that are used to turn the rope and winch the cage attached to. There is a 6’ square wicker box attached to one of the ropes. The box has no sides other than four poles connecting the ceiling and floor. The purpose of this box is to carry sacrifices deep into the swamp for the Linnorm that lives there. Most time slaves are bound and a lizard priest accompanies them on their jouney, pushing them off at the appropriate point. The rope extends on an upward angle and eventually reaches high into the treetops of the swamp. The lizardmen are forced to continually raid anything available in an attempt to satiate the voracious hunger of the Linnorm. They have recently discovered underground paths leading to the sewers of a semi-distant city. The lizardmen have been stealthily capturing the cities inhabitants for sacrifices (mostly poor and homeless
 



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