Players awake buried within a mound of earth. The earth is rottin and smells of decay, death and age. They claw their way to the surface barely being able to tell when the’ve reached it. The room they have come out into is dark and smells of mold and burning flesh. They can look to their sides and dimly make out another players mound but that is all they can see. The room echoes with some distant shuffling as if a huge bolder is being dragged across it’s dusty surface. Then in front of them they see an enormous pair of eyes floating about 30 feet above. A voice speaks to them,, seeming to come from the walls and ground underneath.
“I am God of the underworld and see fit to return you my presence. In each of you there is a small part of me. You were once mere mortals but now you are more. I have brought you here after many years of angst. My own mind is divided as to whether you will serve well, for I have no faith or love of surface races. I have no rules of binding for you, save one. You serve me, and all that live within the ground worship me or are blasphemous. I will allow you to worship (insert allie deities there ) for she is a friend of old. Your souls belong to (insert evil diety here), as do all we touch here. We are amoung the last weilders of magic on this plane. Ages ago the peasants of the upperworld revolted against their arcane masters, holding trials and executions. The wizards of the surface fled in droves, hiding on mountain tops, and in my tunnels. I have captured quite a few, and they feed my power. If you return to the surface know this. You will be weaker as we are all vulnerable there. I do not know what form it will take, the curse is different with us all. (some good diety cursed the dragon to the underworld ages ago after he destroyed the high temple and tortured and sacrificed the high priest, he can go on the surface but looses some of his power) Arcane users are hunted by most surface people, guard yourselves against others.
*The party members are comforted as they listen to this voice. As is their loving grandfather has returned from the past to guide them,, or a fathers caring hand helping them choose the right path in the woods.*
The voice will denote each of the players roles
“bla is the leader of you all, look to him for my decisions and follow his path. He holds my book (a plain book that the Linnorm will write messages to the players in, he has a duplicate copy and whatever he writes in his will appear in theirs).
“bla speaks with my tongue, look to him for moral cleansing with (evil deities) blessing, he is the ambassador of our faith
“bla is the shadow, follow him into the darkness ,,,
“bla is my encarnation of my magic, all arcane on this plane belongs to me now, it is his task to seek out all magic and return it to our cause.
“Follow the brothers of Jobe they will show you the way.
After which a tunnel opens behind the players and they see three figures standing at it’s entrance. A soft light escapes from the tunnel illuminating about 5 feet in front of it’s opening. The players are reluctant to leave the room, it’s like leaving a long lost relative after only talking to him for a few moments. After a moment they walk towards the apparitions, who appear as pale skinned humans half covered in robes with plates of armor sporadically attached here and there. The tunnel seems to have a film over it’s entrance, a shimmering green light that is moving as if waves of water caress it’s surface. The figures turn and say in unison,, this is your path, choose and go on. The players walk through the light and into a large oblong tunnel with paths that lead both down and up, and in the center of the ceiling there is an opening heading up and on an angle. If they look behind them they can see there is no shimmering green veil, only a plain wall.
The linnorm used his blood and one part of another magical creatures body along with an item of the players to bring them back. It would have been their most prized possession. In the example of the wizard it would have been a spellbook, in a thief it would have been a cap or or maybe shoes of soundlessness. In the example of the fighter it would have been a sword, axe or shield…..that will give the players their one magical item to start with.
The possible things that players could have gained from Linnorm’s blood are;
-See in complete darkness (white pupil-less eyes with black flecks)
-Tremorsense (have to have some reasonable amount of bare skin touching the ground, ie. Hands, feet, face, back)
-Acid Blood (your blood acts as acid, dissolving whatever it touches)
-Clawed fingers (can’t wear normal gloves but hands can be used as weapons with no offhand penalty to attack)
-Dig -stonshape ability (slightly elongated arms and oversized hands, shirt type clothing and armor must be adjusted , adds 1 to the range of any held weapon)
-See farther distances (oversized pupils, acts as heightened senses for sight)
-Acute smell (inside of the nostrils are discolored motted black, acts as heightened senses for smell)
-Acute hearing (inside of the ear is discolored motted black, acts as heightened senses for hearing)
-Disease touch (skin emites a sweet odor, especially when hot or wet, the player chooses when to transmit the disease which leaves a discolored yellow-green stain on whatever it transmits to)
-All vegetation withers and dies when players blood touches it (Veignes in the players body are dark purple and black, they can bee seen on his arms, neck,, extremeties)
-No need to breath air (inside of the mouth, lips and throat is motted black, the player still has lungs and can breath if he desires, but doesn’t have to)
-No need to sleep(resting is still needed for the mage although he doesn’t have to sleep in that sense,,, The eyes are motted black and grey with no pupils and the player is required to eat at normal intervals if he is not resting… he also heals ¼ slower than a normal person of his race if not resting 8 hours every 24)
-Leathery skin-increase natural ac by 2 ( the skin has mostly normal shade but is motted black and grey in areas (random) ,, it also has a ruff texture, silk and other soft cloths will catch on it and tear over extended use).
-Fanged Teeth (there are two rows of razor sharp, pointed teeth in the players mouth, they are sililar to alligators teeth. The player can use a bite as a normal attack,, and also sever ropes, leather and other things with his teeth).