Iron Sky, looking at your example now, seems pretty nice indeed.
PS: I believe will be a low level game, probably level 1.
I figured as much, just thought I'd give you a short progression for a little idea of what it would like like down the road. When I make a new character, I usually look at where they'll be by level 4. If I get a chance to play that character, then I do a quick level 10 version to figure out heroic progression...
I keep re reading this over and over and over. Why would a character that can do all this need a party?
Because he's not the best at any of these things.I keep re reading this over and over and over. Why would a character that can do all this need a party?
Since one of the two Avenger AC feats is a scaling bonus, it keeps them at plate + heavy shield levels even with Armor Specialization taken into account.Simple. Being "good" at a lot of stuff doesn't mean you're the "best" at all those things. Let's take a look, shall we?
High AC: Sure, you can get AC equivalent to Plate Heavy Shield with two feats. A Paladin can have that out of the box with zero feats, and a Fighter only needs the single Plate Armor Proficiency feat. Additionally, the Fighter and the Paladin have access to more armor enchantments, as well as armor specialization feats that further increase their AC beyond what the Avenger can get. And on top of that, at least as far as the Fighter is concerned, they have access to things like stances, powers and paragon path/epic destiny abilities that can send it even higher either permanently, or on a temporary basis.
Yes. Avengers have high HP for a striker--1 less than a Barbarian--but aren't a Con-class, so they will end up with less than a Con-based Barbarian or a Con-based defender (or, of course, a Warden).High HP: Yes, in terms of base HP the Avenger is 1 HP behind the Fighter, and they get the same amount per level. In theory, they have "Defender level HP". In practice though, things are different. If you're going DEX/WIS, then your CON will be low. This means that your starting HP is lower, and you have fewer surges (when you're already down 2 to start with). Plus, Wardens have both a higher starting HP value in addition to getting more HP per level...and they have a CON based build, which makes the disparity even higher.
Not to mention they only get to pick 3 skills at character creation, plus Religion as a freebie.High Skills: While the Avenger might be stealthy, even a Dragon Magic Sorcerer with no skill training in Athletic will almost undoubtedly have a higher Athletics...even if the Avenger takes skill training and skill focus (with both it would be close when it comes up to Epic). Any STR-based class will easily outpace an Avenger in that skill once you factor in training/focus and/or backgrounds. So, while they would be rivalling the Clerics of the world in terms of perception, they aren't great at every skill in the game...just some of the more useful ones.
This. Also, an Avenger needs a party to enable his striker feature, which doesn't function if you're adjacent to more than 1 enemy. The class is built around isolating individual targets and taking them down one by one. Obviously that makes it not very useful for when you're surrounded, which you would be without a party.Then there's other things like ally buffs, controller effects, action denial, marking mechanics, damage output and a whole host of other factors that other specialists are much better at. The Avenger is well rounded, but he doesn't obsolete the rest of the party in any way.
Since one of the two Avenger AC feats is a scaling bonus, it keeps them at plate + heavy shield levels even with Armor Specialization taken into account.
Fighter stances, powers, and PPs are what give them the edge, for sure.
There is also the benefit of having heavy shield-level AC while still being able to wield a two-handed weapon.
Not to mention they only get to pick 3 skills at character creation, plus Religion as a freebie.
An Avenger with 12 strength (a common score for fighter MC in Paragon), Athletics training, and Power of Skill (replaces Melee Training and gives +1 to trained skills, pretty much a feat tax) will certainly have a higher skill than a Dragon Magic Sorcerer without the skill, until epic.
This. Also, an Avenger needs a party to enable his striker feature, which doesn't function if you're adjacent to more than 1 enemy. The class is built around isolating individual targets and taking them down one by one. Obviously that makes it not very useful for when you're surrounded, which you would be without a party.
This is also the reason Avenger defenses are so high; because typically you're taking on monsters one-on-one and you may not have a defender to protect you.