New Character Builder from WotC!

You know it occurs to me that maybe people would be more inclined to pay for the offline creator if they.. I don't know.. updated it more than once per 4-8 month period.

It's stupid that they think that this will prevent piracy.

Update your client more often and MAYBE people will want to pay for it.
Mate, I have no idea what you're talking about here, but the CB was updated once per month. That may have glitched once or twice (and the new webtools provide an explanation, valid or not, as to why), but by and large, the updates came on a montly basis. Stating that they didn't update their software enough is the reason for people pirating it is not only disingenuous, but makes me believe you don't know much about software piracy. In general, people pirate things because it makes them able to get things that cost money for free, but also simply because they can - providing them with incentive not to helps, but it does not in any way stop piracy.

As to those that used to update once or twice per year for $10: I wouldn't call you pirates, cheaters, without honor, or similar insults - you were just being smart with your money. It's what the old system allowed for, and frankly, it was WotC's own fault that's how their update system worked.

However, I believe it's also the major reason for this change. Whatever the old system allowed for, it's hard to believe it was their original intent to give people access to the content of several books and their in-house developed tool, all of which costs them development time - and thus money - for $10 every few months. As a business model, the old system was more or less retarded - you could legally get your hands on a lot of content for a fraction of the actual cost. Worse, just by violating the Terms of Use (which is a hard to check offense by any measure), you could spread this very cheap content around to 5 other people. Again: retarded.

Given that they couldn't just stop the service without pissing off and losing a whole lot more customers, switching to a subscription-based system really seems like the best move they had. Yeah, it pisses off some people, but it brings in more (those using Macs), fixes the problem with the business model I mentioned above, and gives them opportunities for further tools and faster updates as an extra bonus.

Plus, but that's minor. I'm a 99% Linux user. Moving to Silverlight is of no use to me (no more than sticking to .NET, actually). Heck, since they moved to browser-based software, they could at least use real cross-platform sytems!!!
Their reasons for Siverlight are valid, and their lead dev has been posting on the WotC forums with explanations as to why. It may not be great for Linux and iPod/iPad users such as myself, but given the timeframe in which they were asked to come up with a new solution (6 months), developing the whole thing from scratch in another environment simply doesn't look feasible to me. Take it from someone who makes their living doing software development: writing complex programs takes time.
 

log in or register to remove this ad


The problem is, you're telling us to trust the company that just spent two months utterly failing at updating their past devices (and the dm tools haven't seen an update in ages) and is known for being rather terrible at web-based software.

Not only that. Let's take a "whole system" look at this. Where are the Adventurers Tools we were supposed to get? The downloadable PDFs? The VTT (a running joke if ever) or any or ALL of the other things we were promised were coming with 4E... at launch.

But never mind. I've played 4E for 2+ years, enjoyed it, but this is honestly got the feeling of "last straw" to it.
 

Silverlight is my beef as well. I feel bad for WotC jumping on Silverlight as Microsoft is walking away from it. It's like their technology endeavors are perpetually ill-fated.

Maybe there will be some authoring conversion tool provided by MS to convert Silverlight projects into HTML5 someday.
As someone who has worked with MS technologies for 20 years or so, MS never really walks away from an API, at least not while they still serve some utility and even then one get the libraries and docs for years after they officially stop supporting it.

As for Silverlight, silverlight is now their favoured platform for windows 7 mobile development and I could see WPF being folded in to Silverlight. Finally, Silverlight in regard to the Character Builder is only the Client side layer. The server side is plain old .NET. So there is no reason when browser support for HTML5 is more uniform and we are closer to the final standard being set it should be fairly tivial to port the client element to HTML5
 

Not only that. Let's take a "whole system" look at this. Where are the Adventurers Tools we were supposed to get? The downloadable PDFs? The VTT (a running joke if ever) or any or ALL of the other things we were promised were coming with 4E... at launch.

But never mind. I've played 4E for 2+ years, enjoyed it, but this is honestly got the feeling of "last straw" to it.
Not to be a WotC apologist or whatever you call it, but most of those were supposed to be developed by an external developer WotC was paying to do the work - and they botched it completely.

This does also explain why communication about all this has been so sporadic and poorly handled: before, they promised things before they were available, and messed up horribly. It disappointed a lot of people, and as your post and others show, is still a sore point for many people (myself included). So now they only communicate on things they are absolutely sure about, and don't make advanced promises on release dates or extra features.

Is this the best way to handle things? I doubt it. But I prefer short-time announcements and actual products over being promised the world and getting squat.
 

Yey all going well the CB will work on my ubuntu comps... all going well.

EDITOh for ubuntu/linux users check out moonlight. There is a firefox plugin. It worked on some of the test apps. Al-though there is no guarantees of course..
 
Last edited:

Yey all going well the CB will work on my ubuntu comps... all going well.

EDITOh for ubuntu/linux users check out moonlight. There is a firefox plugin. It worked on some of the test apps. Al-though there is no guarantees of course..

Yes I know, but hopes are low. The CB is developed with Silverlight 4, while Moonlight is Silverlight 2 fully compliant and Silverlight 3 as beta.
 

Yeah, it pisses off some people, but it brings in more (those using Macs),

I don't think that's necessarily true. While it will definitely please 4e players who are Mac people, if the character builder is a make or break factor for a Mac user, they moved on to other games 2 years ago.

I suspect they will loose a lot of people around the edges: those DMs that were passing out the CB to their groups are still D&D players, and still might buy the occasional book of interest. If they decide to not pay the price, they're loosing entire groups (including the DM, who often is the main buyer of any content).
 

Yeah, it pisses off some people, but it brings in more (those using Macs), fixes the problem with the business model I mentioned above, and gives them opportunities for further tools and faster updates as an extra bonus.

It may please many mac users, but most of the comment I've seen were that now it'd be easier to work with rather than use the various ways to boot Windows on Macs. I haven't seen any people who didn't already subscribe saying this will push them to jump on board.
 


Remove ads

Top