New Character Builder from WotC!

Self-maximization

IS why people share. And Wotc or any other company that delivers online goods, unless we're talking about huge data rates and bandwidth costs, means that those of us who would buy an insider account to print out our sheets with the latest errata or power cards or feats are maximizing our use of the system by sharing an account. It costs pennies in extra bandwidth for a new sub, or conversely saves only pennies in terms of real cost. It's like the DVD printing business. It's like having a mint. Just print more money. Their costs don't go up substantially in server costs if the number of subscribers doubled over night.

A company making a physical product, say, making 2x as many jeans, needs to ship them, package them, quality control them. This is done (or rather NOT, in Wotc's case) at the publisher's end, once. For online-only material, costs don't double, only profits, when the userbase multiplies. This is the digital era, and the rules for maximizing your return are more complex than traditional "physical" models.

Back when there were 5 CB downloads a month max, it would make sense to have two Insider accounts per group, at least. Now, that incentive is taken away because there is no added value for having different logins. Sure, you get 20 more characters per account, but most users won't need more than 1, and even if everyone paid for their own accounts at my table to print out their own sheet, they would still keep them on the DM's account because he has our "masters" and likes to keep control over them. Which makes sense.

What added value is there in paying 20 bucks a month just to reprint your character, when it isn't the version you can actually use in-game? Our official sheets all live in one place, and don't get touched otherwise.

We don't even level that fast, and we play every week. Also, until something's in the builder we usually don't use it. Because whatever's on your sheet is what goes. If there's a house rule or a DM overrule to something, that's an exception. But the only way to retrain to that new feat is by having a character builder that accounts for it. It's just too much annoyance / hassle to play this game with 6 players for the DM to make sure all their bonuses on each of their power cards add up. That's the job of the tool. The tool doesn't function any better by paying for it twice, which is the real problem. They are trying to fleece people out of common-sense buying power.

I buy two pairs of pants, I need to do laundry half as often. What's the benefit for our group to have more than 2 insider logins? None. Don't assume that cost is even a factor necessarily. People I know don't need another account for logging in, handling customer issues, credit card charges, annoying things like not getting updates when you're expecting them, not being able to cancel your account easily, having it "assumed" that you will auto-renew. Hey, guess what, shoving subscriptions down people's throats makes people angry and not want to give you their credit card numbers.

Don't call people cheap because they're not suckers. It is common sense to share accounts, when the game is played as a group we share the costs of the books, the minis, the pizza, and yes, our damn character printing software, which we use for about 5 minutes each every two months. I use it more, because I'm a freak, but that's my own business. The others at my game table I doubt use it as much, even those who have their own accounts. They certainly don't know the latest / greatest combos and scour the forums for any new way to tweak their character.

Either you're hardcore or you're casual or somewhere in between, but usually only the DM and the hardcore players really need an account, and that's reflected in the stats. If there are 41k subs, there must be around 1/4 million people who've used the builder here and there to print out a +1 on their sheets once in a while. No matter how cheap / good a deal DP Insider is, those casual gamers will probably never sub to a dnd company for access to mostly DM materials and a character building software they can already access. Not all DMs allow people to just print out their own sheet at home and bring it game day. They vet the sheets, and like to keep track of what retrains you make, etc. It is this model of a Dnd group account synergy that those of you calling us "cheap" will never understand.

There is NO way 7 or 8 people will pay for an account at one table. Just not going to happen. So, they can get over it. Also no way to enforce 1 person / account. It's be surprised if this new online model doesn't actually reduce the number of subs for this very reason.
 
Last edited:

log in or register to remove this ad

I'm sad. I leave for work for six or seven months, and when I come back I discover that, for the first time in three long decades, I'm no longer a part of D&D's target audience.

It's going to suck getting used to making characters the old fashioned way again.
 

I find this a weird philosophy that you keep espousing. WotC is a company, and they should be concerned with making as much profit as they can... yet I as a consumer shouldn't look for the best deal for my money with the product and system they have offered... just seems like a double standard there to me.

This is a false assumption. Companies are not, and should never be, "concerned with making as much profit as they can".

Companies should be concerned with making a stable, consistent, reliable revenue stream, that is a big as possible.

That's the problem with the once in a while subscribers. Sure, WOTC gets a money bump every six months or so, after a new book releases, from a bunch of people subbing and then leaving. Ok. Fine. But, how do you budget around that?

Do you presume that there will be that bump every time? What happens if there isn't the bump and you need that revenue to pay off your advertisers? What happens if the bump comes just before year end and your budget goes all pear shaped and the powers what be above you cut your operating budget for next year because you have enough cash this time around?

Or, do you presume that the money won't be there? Then, what good is it? What do you spend it on? You can't rely on it, so, it's only good for one time expenditures. There's just only so much you can spend on hookers and blow. :D

Given the choice between a reliable, but smaller revenue stream and a larger but unreliable revenue stream, good businesses, the ones that want to be in business ten years down the line, take the former.

Nytmare - how are you no longer part of WOTC's target audience? How has this change suddenly forced you away from paying money towards the hobby? Presuming you play 4e, and you want 4e material, how has this change altered that fact?

Or, is it just because you can't pop in every six months or so and spend ten bucks for a hundred bucks worth of material? Cos, if that's the case, why would WOTC want to keep you as a customer?
 

Yet many of those same people are complaining because of the 20 character limit, etc. which is likely being implemented in part because of people sharing accounts.

Cheap gamers and their feelings of entitlement are a problem. At some point, a product needs to change or be discarded when too many are taking advantage of the system.

WotC is a business, and in order to provide products/services, businesses need to make money. Why should they provide a service/product with insufficient RoI? Cheap people have a negative effect on those of us who aren't, yet claim some sort of superiority for doing so.

If someone provides you with a product or service you find useful, then pay for it. Quit expecting something for (near) nothing or something will not be provided for long.

I have had (2) 1 year long subs and I have not cancelled. My sub is not up until March of next year. I just don't feel that I have been cheated by those people that only subbed a few times a year. I don't blame them, just as I don't blame the people who buy something 6 months later and pay less than 1/2 the price of what I payed for.

BTW, go listen to the podcast. The real reason for the change is to protect their content from piracy. That is almost all they talk about. Everything else is incidental. They also go into how to protect their content from 3rd party people. I am sure this is how the record industry sounded when MP3s started getting popular.

You guys can talk all you want about this change being about those people who have "cheated" the system all you want. It can't get any more specific than from The Director of the D&D Studio.
 

Nytmare - how are you no longer part of WOTC's target audience? How has this change suddenly forced you away from paying money towards the hobby? Presuming you play 4e, and you want 4e material, how has this change altered that fact?

Or, is it just because you can't pop in every six months or so and spend ten bucks for a hundred bucks worth of material? Cos, if that's the case, why would WOTC want to keep you as a customer?

I will be changing over from a full time DDI subscriber to a full time non-subscriber. I've held out since the beginning of 4E because I was expecting things to more or less to move in one direction, and it has steadily moved in a different one.

I buy pretty much every book, and because of the character builder, there are several that have only been opened once or twice. I started paying for Dragon and Dungeon when they went digital and haven't read a single one.

I am wholeheartedly a software and media pirate. That being said, I spend a mint on the video games, software, movies, comics, and music that I want to support. WOTC is currently getting the lion's share.

I absolutely detest rented and subscription based entertainment, and I don't want to be in a situation where the convenience of having a digital secretary tallying to hit bonuses and keeping track of a list of feats is going to cost me X dollars every month for the rest of my natural life. I despise that business model, and it makes me sick to think about how well it works on people in general.

The character builder spoiled me. I was expecting it to finally get around to being more mod-community friendly, but made due. My games are production value heavy, and the amount of time I saved with the character builder translated into more time I could spend on making my game prettier. Now that I've lost that extra time I don't know what I'm going to do.

More than anything it's frustrating cause I've spent so much time (oh my god so much time) integrating the now defunct character and monster builders into my routine it almost feels like I should start with a clean slate somewhere where things aren't quite so chaotic.

I know that the books are still good, and I know that there's nobody holding a gun to my head forcing me to change, but I want to play a game where I have access to stable support because I'm playing the game, not because I'm paying dues in a club.
 

But, what support did you lose?

You still have all the material, up to what's just currently being released. So, the only thing you're actually missing out on is the next book. Since you already admit that you have more material than you need, why would becoming a non-DDI subscriber have any effect whatsoever on your game?

Now, I totally understand not liking the new business model and not wanting to support it. That's fine. But, what I don't understand is why this would change anything else. You go from buying regularly and playing regularly to quitting completely just because the character builder is not updated regularly?

I'll admit I didn't use the CB all that much, but, how much did you use the CB to build your adventures anyway? Since NPC's aren't built the same as PC's, what help is the CB to you during prep time as a DM? The monster builder? Sure, I can see that. But wasn't the monster builder always online? Was it also downloadable?

I'm just a bit confused why a DM would actually care about this.
 

The monster builder has always been OFFline. Presumably it'll be going online like the CB.

As a DM, I use the CB to track my players' characters. I play a bunch, too, so I use if for that, but it certainly still is useful for DM's.
 

But, what support did you lose?

I'm just a bit confused why a DM would actually care about this.

I've spent a significant percentage of my my 4E D&D time making and polishing an excel spreadsheet/visual basic DM tool.

You could take the character synopsis from the character builder and import it into the spreadsheet and it would generate character and power cards (pretty ones mind you, cause I was a triple art major) that I could cut out and stick into plastic sleeves.

On top of that the spreadsheet had a "DM screen" that took information from each character and made a side by side synopsis of each character and their what I should expect from different skill and defense DCs.

I could import monster stat blocks from the adventure tools into the part of the spreadsheet that handled encounters. A single combat encounter could be loaded into the initiative calculator on the fly in about 2 minutes; and an entire evening's worth could be prepped in about 10. Typing all of that information in from books would be a day long project, and therefore kind of a waste.

The character builder and adventure tools completely changed the ways in which I was able to prep and run my games. When I'm between work projects, my D&D game seriously becomes my full time, 60+ hour a week job. Not having to enter all of this information in by hand meant that I could burn all of that extra time on props and the making the game better.

Now, my magnum opus sits and collects dust, and I either try to find a new balance between doing data entry, and book keeping, and making props; or I find something else to do. I'm really not sure what it's going to be.
 

I wish they would compile their Dragon (rules) stuff and the random stuff (powers in miniature sets :() in 1 or 2 hardcopies a year...

So you could actually use their rules by buying books... and don't say that feats and powers are optional. In 3e, only the 3 core books were presumed in new supplements. Now the books assume everyone has DDI.
 

Nytmare, I really have to ask... what exactly has been D&D's target audience for the past 30 years that you now longer now fit into?

It can't be that D&D's target audience is now people who are willing to "rent" software... because 1) there was no software to rent for like 25 of those 30 years, and 2) you don't HAVE to "rent" any software to play D&D.

So what other part of the D&D target audience are you talking about?

Seems to me that it's not that you are no longer a part of D&D's target audience... but rather just that you are no longer satisfied with what DDI will give you going forward, because the upcoming changes being made will not give you what you need. Which is fine and cool... I think we all understand that this is the case for many people... but it's just the "no longer a part of the target audience" bit of overdramatization that make some of us roll our eyes a bit.
 

Remove ads

Top