New Character Builder from WotC!

Funny - and, now, sadly - enough, the offline version they were forced to make due with is a thousand times better then their online version that they wanted.

You exaggerate. Surely, only 999 times better? ;)

Speaking of which, things the online CB does not have in comparison:

No exporting
No houserules
No altering magic items
No adding feats or powers to characters (Do you add expertise automatically to character? Not anymore!)
No sharing characters with others (Hello, now gigantic DM workload!)
No offline usage
No viability with popular websites such as iPlay4e
No usage when servers are down

Looking down that list of things that the new CB doesn't have, my reaction to a few of them is "It had them before? Since when?" - particularly those relating to House Rules and Magic Items.

The no offline usage is the only factor that really, really annoys me. I have my laptop with me when I play games; I rarely have internet access.

Cheers!
 

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Just to inject a bit of a ray of hope here, although this is probably wishful thinking on my part - an online CB would integrate very, very sweetly with an online virtual tabletop.

One could always hope. :D

But, yeah, I gotta say, the fact that I can't export characters is a non-starter for me. What's the point? Why do they not have this feature?
 

As far as I can remember, themes are the only rules mechanic that is limited to a setting. Races, classes, etc can be used across all settings.

The D&D home campaign setting includes everything (except themes). Once published material will expand themes to other settings, we'll make them available, for now it doesn't make a lot of sense.

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Thats a good sign.
 


Funny - and, now, sadly - enough, the offline version they were forced to make due with is a thousand times better then their online version that they wanted.

Speaking of which, things the online CB does not have in comparison:

No exporting
No houserules
No altering magic items
No adding feats or powers to characters (Do you add expertise automatically to character? Not anymore!)
No sharing characters with others (Hello, now gigantic DM workload!)
No offline usage
No viability with popular websites such as iPlay4e
No usage when servers are down

This isn't some vast and terrible conspiracy against WotC. It's WotC taking a powerful, awesome, and incredibly useful tool, and then shooting it - and themselves - right in the face. That's why people are pissed; because Character Builder added a ton to their games, and now it's being taken behind the shed for no given reason.

Since it is basically a new program built from the ground up instead of a modified version of the existing system, it is being put up with limited functionality. They were not going to update the old version anymore, because, for them, this is a better method (it makes more sense for WOTC financially, and it has a larger potential market since it runs on Macs and you technically needed an internet connection for the old builder anyway, although now you need it more often).

The lack of functionality may seem to some as something they may never get around to, but instead is probably a case of not wanting to have ANOTHER delay before giving a character builder that handles Essentials (and Dark Sun). If the alternatives were:

(a) Put the new product out this month without some of the functionality that is important, but not core

or

(b) Delay it another month and put it out with the ability to export, etc

The latter isn't exactly a good idea. Also, they likely want to see what bugs crop up when users use the current "basic" system before adding functionality that could introduce more errors to the mix.

I understand how it can be difficult to trust "we'll add that stuff in later" or even more cryptic "not at this time" language after delayed updates and unfinished earlier software promises, but it seems much more likely that some of the features are merely things that aren't fully functional yet, and have been disabled for the initial release to make sure it gets out on time.

As for iPad, I did a search on how to address it, and I stumbled upon a weird program that enables Flash and stuff like it, by doing a weird workaround (it runs a browser on a computer on their end and sends the image to the iPad and back again). I'm not sure how well it will work with the builder (it was able to play a video from Blip, which iPad can't normally do) but if it does I'll post a link to the app here. I'm going to start DM'ing a Dark Sun campaign soon, so I'll probably get the players to make them directly on my account. If I can do that off my iPad it would be a lot easier than having to go over to their place, or vice versa to work on one of our computers.
 

Lets see here, when I make a new character I use my Mac to open-up the program at home and make my PC. Then I print out the PC and play it at the game at the store where I have no internet. Frankly, I'm good to go.

As a DM, I rarely looking at my player's sheets prior to seeing them in hardcopy at the game. With the CB, any problems are minor and can be corrected easily by the next session.

Wizards made a major change to the CB, and it's unlikely to affect me in any significant way. Of course, 2/3 of my players don't use it anyways.

As always, the big changes rarely affect me in any negative or postive way.

Maybe I should change my screen name to "Meh" boy2000.

How many feet does Wotc have to shoot?
Presumably, one for every person who cares about D&D, given that no action is going to please everybody. A lot of people care about D&D, so Wizard's gets a lot of criticism from D&D players. I suspect that, on some level, they're glad that people care enough to get as rilled-up as they do.

Take me for example. I don't get rilled-up over many of the things they do, but D&D (any RPG, actually) is the first thing that gets cut from the entertainment budget when money gets tight. I'll put off buying Martial Power 2 (been doing so for months), but I'll still see Tron: Legacy opening weekend at the Century 21 in San Jose.
 

D&D needs to be more like World of Warcraft.
Blizzard only *guaranteed* to keep your characters for six months, but in practice they keep them indefinitely for exactly the reasons you mention.

In this case, since you will be able to export and print out your characters before ending your subscription to the DDI (something you most assuredly cannot do in a MMO), and then just re-enter them if you decide to re-subscribe after the 12 months, this is, as usual, a tiny issue blown out of all proportion by this board.

Edit: changed tense on the export thing. :)
 
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Funny - and, now, sadly - enough, the offline version they were forced to make due with is a thousand times better then their online version that they wanted.

Speaking of which, things the online CB does not have in comparison:

No exporting
No houserules
No altering magic items
No adding feats or powers to characters (Do you add expertise automatically to character? Not anymore!)
No sharing characters with others (Hello, now gigantic DM workload!)
No offline usage
No viability with popular websites such as iPlay4e
No usage when servers are down

This isn't some vast and terrible conspiracy against WotC. It's WotC taking a powerful, awesome, and incredibly useful tool, and then shooting it - and themselves - right in the face. That's why people are pissed; because Character Builder added a ton to their games, and now it's being taken behind the shed for no given reason.

All he said.

The biggest issue I have with no longer having an offline CB is the amount of errata. Building a character becomes very difficult if you not only look through your book (I like it this way), but also all your Dragon magazines for the feats and powers here and there and re-checking everything with the big errata pdf, that is not sorted after classes, powers and races, but only after book. Looking if a single warlord power has been errated is quite difficult. You have not even the classes bookmarked.

Yes, the compendium has the updated rules, too, but it is also online only :(
 

Blizzard only *guaranteed* to keep your characters for six months, but in practice they keep them indefinitely for exactly the reasons you mention.

In this case, since you will be able to export and print out your characters before ending your subscription to the DDI (something you most assuredly cannot do in a MMO), and then just re-enter them if you decide to re-subscribe after the 12 months, this is, as usual, a tiny issue blown out of all proportion by this board.

Edit: changed tense on the export thing. :)

This is a joke, right? The frequency rules are errated makes using a year old character fully unpractical. Look at the last update, where you have to re-enter manually the human at-wills and which ability bonus the 'essentialed' races get. A year old character is worthless in a living online document D&D has become.
 

Speaking of which, things the online CB does not have in comparison:

No exporting
Initially, it's become a priority for an early update. If it's not out by the end of Jan then i'll be irritated as a general sense but it won't affect me personally.
No houserules
No creation of 'new stuff' but it's also down to be added after release. You can't create new stuff very well in the existing CB either.
No altering magic items
I've not seen any post saying this can't be done. I might have missed one but just went through all of PaoloM's posts on the wizards site and didn't see this.
No adding feats or powers to characters (Do you add expertise automatically to character? Not anymore!)
Again, I've not seen this said anywhere. I've seen people assuming it because of the 'House Rules' aspect, but I think that's an inference rather than an implication.
No sharing characters with others (Hello, now gigantic DM workload!)
See exporting above
No offline usage
Point. Doesn't affect me personally and I find some of the twisted arguments about this to be disengenous but it's definitely a limitation. Albeit, if it had had this from the part there'd be no issue. I think it's because it was offline and is going on that there's a perception of devaluing the product (even if it leads to a better tool suite overall).
No viability with popular websites such as iPlay4e
Given the mention of exporting as .dnd4e files, I wouldn't be surprised to see iplay4e able to make use of them sometime after the release of that feature. EDIT: And I was right, there's apparently no change in the format of the .dnd4e files so no reason iplay4e et al can't accomodate it.
No usage when servers are down
Point again. Overall I'm happy with the launch of the new tool because of what it implies for the future. The design of it is far better than the existing tool, the character sheet is very nicely laid out and overall I believe i'll have a better product for my needs in the long run.
 
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