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New Class and Race?

The fighter´s punishment is a immediate interrupt...

so you could have killed the enemy before it even did any damage. So it is pretty balanced.
Also the said kobold just says: ok after the shift i happily move around the battlemind because the opportunity action is lost. Even non kobolds can just shift and charge. Against a fighter this tactic will fail.
 

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Hey if the minotaur in the front cover is a runepriest (judging from the mace he is wielding), and the minotaur is a melee based race, can we imply the runepriest is a melee based class? Or at least having a melee based build.
 

Hey if the minotaur in the front cover is a runepriest (judging from the mace he is wielding), and the minotaur is a melee based race, can we imply the runepriest is a melee based class? Or at least having a melee based build.

The Runepriest uses a warhammer (with an enchantment from AV2) with a light shield, and wears magical drakescale armor.

The [runepriest's] at-wills are Word of Diminishment and Word of Shielding. Diminishment is melee damage and either gives the target vulnerable 2 until end of next turn (or vulnerable 5 vs. attacks of opportunity), or target has -4 to attacks until end of next turn.

Shielding does melee damage and either makes the target take damage the first time it attacks you or an adjacent ally (unless it attacks someone who marked it), or the first time it attacks you or an adjacent ally, that character gets temp hp.

Flames of Purity is a close blast 3 encounter power that does fire damage to enemies only. If there are allies in the blast, they either get +3 damage until end of next turn or regain 3 hp.

When I say either/or in the powers, it just means you have to choose destruction or protection rune state.

Emphasis mine. the existence of a close blast attack makes me think that it's a weapon + implement class. Whether that's like a swordmage and monk (weapon is implement) or like a cleric, paladin, artificer, et al. (weapon and implement are separate items) remains to be seen.
 

Emphasis mine. the existence of a close blast attack makes me think that it's a weapon + implement class. Whether that's like a swordmage and monk (weapon is implement) or like a cleric, paladin, artificer, et al. (weapon and implement are separate items) remains to be seen.
The close blast attack is probably a weapon attack. It targets AC and is +13 to hit. All of the other powers are +13 to hit except Goring Charge. All powers but one target AC. One of the dailys, Rune of the Final Act, targets fortitude. And for those interested, it's melee weapon necrotic or radiant damage and places a deathly rune on the target (save ends). The deathly rune gives you and your allies +2 power bonus to damage rolls. Every time the target is hit, the bonus increases by 1.

I imagine some of this stuff may be changed in the PHB3. They simplified these characters more than a bit. I also noticed there were some doubters on the wizards board. I'm not going to put pdfs or full pics of these characters public. I don't want to get myself or my friend in any kind of trouble. All of this spoiling is probably close to stepping over the line as it is. But I am a huge fan of D&D, I've been playing off and on for about 25 years. If the new stuff excites you all as much as it does me, then you can understand why I have to share it.

I have been tempted to send some of the info to a mod, just to help alleviate some doubt that I'm making all of this up.
 

The close blast attack is probably a weapon attack. It targets AC and is +13 to hit. All of the other powers are +13 to hit except Goring Charge. All powers but one target AC. One of the dailys, Rune of the Final Act, targets fortitude. And for those interested, it's melee weapon necrotic or radiant damage and places a deathly rune on the target (save ends). The deathly rune gives you and your allies +2 power bonus to damage rolls. Every time the target is hit, the bonus increases by 1.

Thaaaaat is really neat. Does it end when the target hits 0 HP? I'm struck that it's apparently a (presumably melee) weapon power, occupying a design space usually reserved for implement powers. I also like the solution for the prevalence of necrotic-resistant undead being "whatever, I guess it'll radiant if you want".
 

I'm kind of worried about power creep after hearing about this. They've been doing a great job of keeping it balanced so far, but it looks like its getting worse. I don't see how it could be so hard to maintain balance, so maybe things aren't as bad as they seem.

It's just that the daily power for one sounds a lot more powerful than anything I've heard of. It's got a lot of things going for it:
* Weapon attack vs. NAD defense = accuracy
* Close blast = multiple targets
* Necrotic or radiant = versatility
* Effect until save = damage
Although the effect only lasts until a save, which usually isn't that long, that's still a good 8 to 10 extra damage, and on multiple targets. If it doesn't have a miss effect, that would be good, but I really hope it balances with other classes, particularly the cleric. I don't want the cleric to lose its melee divine leader niche just because a better class came along.
 

The fighter´s punishment is a immediate interrupt...

so you could have killed the enemy before it even did any damage. So it is pretty balanced.
Also the said kobold just says: ok after the shift i happily move around the battlemind because the opportunity action is lost. Even non kobolds can just shift and charge. Against a fighter this tactic will fail.

Warden seems to be suffering from the same problem. Hopefully, Battlemind will get something else to increase its stickiness.
No Name, thanks for all the info.
 

I also noticed there were some doubters on the wizards board. I'm not going to put pdfs or full pics of these characters public. I don't want to get myself or my friend in any kind of trouble. All of this spoiling is probably close to stepping over the line as it is. But I am a huge fan of D&D, I've been playing off and on for about 25 years. If the new stuff excites you all as much as it does me, then you can understand why I have to share it.

I have been tempted to send some of the info to a mod, just to help alleviate some doubt that I'm making all of this up.

no nme, first thank you for shareing. I am getting more excitement off of your info then I have for ardent, monk, or seeker to be honnest. I like the idea of the rune priest, and I think I just fell in love with the battlemind...

and as much as I would love to see the PDFs, no worries...we don't want to get youin any trouble...
 

Warden seems to be suffering from the same problem. Hopefully, Battlemind will get something else to increase its stickiness.
No Name, thanks for all the info.
No, a warden is stickier, because he doesn´t use his opportunity action to punish the enemy for shifting... so the battlemind, even if it shifts after the enemy is no threat at all because he has already used his ONLY OPPORTUNITY action.

Not that i think this is a big problem, because you can shift so that the straight line to your friend is blocked or that the nearest square is still next to you, and maybe you can daze a lot...

... i just wanted to say that the fighter has no reason to be envious of the battlemind's abilities of defending...

the fighter to be honest is one of the greatest class to play in 4e... at least comparing how boring it was in previous editions...
 

No, a warden is stickier, because he doesn´t use his opportunity action to punish the enemy for shifting... so the battlemind, even if it shifts after the enemy is no threat at all because he has already used his ONLY OPPORTUNITY action.

Not that i think this is a big problem, because you can shift so that the straight line to your friend is blocked or that the nearest square is still next to you, and maybe you can daze a lot...

... i just wanted to say that the fighter has no reason to be envious of the battlemind's abilities of defending...

the fighter to be honest is one of the greatest class to play in 4e... at least comparing how boring it was in previous editions...

Unless I'm missing something, Warden is as vulnerable to shifting then charging tactic. Opportunity action availability is really irrelevant here. Or am I really missing something?

Have to agree with your fighter comment, though.
 

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